mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 19:23:51 +02:00
Switched Doom 3 weapons to native.
This commit is contained in:
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/***********************************************************************
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weapon_chainsaw.def
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***********************************************************************/
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export fred {
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// view model chainsaw
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options -prefix CHAINSAW_ -keep barrel -parent boo chainsaw -parent barrel chainsaw -rename origin blah
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mesh models/weapons/chainsaw/cycles/idle.mb -dest models/md5/weapons/chainsaw_view/viewchainsaw
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anim models/weapons/chainsaw/cycles/idle2.mb -dest models/md5/weapons/chainsaw_view/idle2
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anim models/weapons/chainsaw/cycles/lower.mb -dest models/md5/weapons/chainsaw_view/lower
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anim models/weapons/chainsaw/cycles/melee4.mb -dest models/md5/weapons/chainsaw_view/melee
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anim models/weapons/chainsaw/cycles/melee4.mb -range 1 10 -dest models/md5/weapons/chainsaw_view/melee_start
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anim models/weapons/chainsaw/cycles/melee4.mb -range 11 16 -dest models/md5/weapons/chainsaw_view/melee_loop
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anim models/weapons/chainsaw/cycles/melee4.mb -range 17 38 -dest models/md5/weapons/chainsaw_view/melee_end
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anim models/weapons/chainsaw/cycles/wallkick.mb -range 17 40 -dest models/md5/weapons/chainsaw_view/wallkick
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anim models/weapons/chainsaw/cycles/newraise.mb -dest models/md5/weapons/chainsaw_view/newraise
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// world model chainsaw
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options -prefix PLAYER_CHAINSAW_ -keep ATTACHER -rename ATTACHER origin -clearorigin
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addoptions -skipmesh PLAYER_chainsawcordmesh
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addoptions -skipmesh PLAYER_chainsawblademesh
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addoptions -skipmesh PLAYER_chainsawhandlemesh
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addoptions -skipmesh PLAYER_chainsawbodymesh
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addoptions -skipmesh PLAYER_chainsawstartermesh
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mesh models/characters/player/mocap/chainsaw_idle.mb -dest models/md5/weapons/chainsaw_world/worldchainsaw
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anim models/characters/player/mocap/chainsaw_idle.mb -dest models/md5/weapons/chainsaw_world/chainsaw_idle
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anim models/characters/player/mocap/chainsaw_raise.mb -range 43 114 -dest models/md5/weapons/chainsaw_world/chainsaw_raise1
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anim models/characters/player/mocap/chainsaw_raise.mb -range 43 144 -dest models/md5/weapons/chainsaw_world/chainsaw_raise2
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anim models/characters/player/mocap/chainsaw_raise.mb -range 43 180 -dest models/md5/weapons/chainsaw_world/chainsaw_raise3
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}
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entityDef weapon_chainsaw {
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Chainsaw"
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"editor_rotatable" "1"
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"size" "32 32 32"
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"model" "models/weapons/chainsaw/w_chainsaw.lwo"
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"model_view" "viewmodel_chainsaw"
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"model_world" "worldmodel_chainsaw"
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"joint_attach" "CHAINSAW_ATTACHER"
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"def_dropItem" "moveable_item_chainsaw"
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"inv_name" "#str_00100205"
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"inv_weapon" "weapon_chainsaw"
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"inv_item" "5"
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"inv_icon" "guis/assets/hud/wpn_9"
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"inv_desc" "#str_02541"
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"display_name" "#str_02481"
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"pdaIcon" "guis/assets/hud/icons/chainsaw_new.tga"
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"hudIcon" "guis/assets/hud/icons/chainsaww.tga"
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"weapon_class" "rvmWeaponChainsaw"
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"def_melee" "damage_chainsaw"
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"melee_distance" "64"
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"ammoType" ""
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"ammoRequired" "0"
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"clipSize" "0"
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"mtr_flashShader" "muzzleflash"
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"flashColor" "1 0.8 0.4"
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"flashRadius" "120"
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"silent_fire" "0"
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"recoilTime" "0"
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"recoilAngles" "0 0 0"
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"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
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"hide_distance" "-20" // distance to offset weapon when talking to npcs or looking at guis
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"weaponAngleOffsetAverages" "15"
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"weaponAngleOffsetScale" ".5"
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"weaponAngleOffsetMax" "50"
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"weaponOffsetTime" "500"
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"weaponOffsetScale" "0.005"
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"impact_damage_effect" "1"
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"snd_acquire" "sound_weapon_acquire"
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"snd_respawn" "sound_weapon_respawn"
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"snd_hum" "player_chainsaw_idle"
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"smoke_muzzle" "chainsaw_smoke.prt"
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"continuousSmoke" "1"
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"smoke_strike" "chainsawstrike.prt"
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"mtr_strike" "textures/decals/chainsawh02"
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"snd_startattack" "player_chainsaw_startAttack"
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"snd_attack" "player_chainsaw_attack"
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"snd_stopattack" "player_chainsaw_stopAttack"
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"snd_cspull" "monster_zombie_chainsaw_pull"
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"snd_csrelease" "monster_zombie_chainsaw_release"
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"snd_csattack" "monster_zombie_chainsaw_attack1"
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"snd_csidle" "monster_zombie_chainsaw_idle"
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"snd_putaway" "player_chainsaw_putaway"
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"skin_invisible" "skins/chainsaw_invis"
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"controllerShakeHighMag" "1.0"
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"controllerShakeHighTime" "100"
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"controllerShakeLowMag" "0.9"
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"controllerShakeLowTime" "250"
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"controllerConstantShakeHighMag" "0.2"
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"controllerConstantShakeHighTime" "100"
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"controllerConstantShakeLowMag" "0.05"
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"controllerConstantShakeLowTime" "250"
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}
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entityDef moveable_item_chainsaw {
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"inherit" "weapon_chainsaw"
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"spawnclass" "idMoveableItem"
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"density" "0.05"
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"friction" "0.2"
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"bouncyness" "0"
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}
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model worldmodel_chainsaw {
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mesh models/md5/weapons/chainsaw_world/worldchainsaw.md5mesh
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anim idle models/md5/weapons/chainsaw_world/chainsaw_idle.md5anim
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anim raise models/md5/weapons/chainsaw_world/chainsaw_idle.md5anim
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}
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model viewmodel_chainsaw {
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mesh models/md5/weapons/chainsaw_view/viewchainsaw.md5mesh
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offset ( -4 3 2 )//( 5 1 1 )
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anim idle models/md5/weapons/chainsaw_view/idle2.md5anim
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anim melee_start models/md5/weapons/chainsaw_view/melee_start.md5anim
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anim melee_loop models/md5/weapons/chainsaw_view/melee_loop.md5anim
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anim melee_end models/md5/weapons/chainsaw_view/melee_end.md5anim
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anim wallkick models/md5/weapons/chainsaw_view/wallkick.md5anim
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anim putaway models/md5/weapons/chainsaw_view/lower.md5anim {
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frame 1 sound_weapon player_chainsaw_putaway
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}
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anim raise1 models/md5/weapons/chainsaw_view/newraise.md5anim {
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frame 3 sound_voice2 player_chainsaw_pull_zip
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frame 13 sound_weapon player_chainsaw_pull
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frame 22 sound_body2 player_chainsaw_release
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}
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}
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entityDef damage_chainsaw {
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"damage" "50"
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"kickDir" "1 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
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"blob_size" "400"
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"blob_offset_x" "400"
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"knockback" "40"
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"push" "2000"
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"gib" "1"
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"smoke_wound_flesh" "chainsawwound.prt"
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"mtr_wound_flesh" "textures/decals/hurt02"
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"mtr_splat_flesh" "textures/decals/dsplat2"
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"mtr_splat_flesh2" "textures/decals/dsplat5"
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"mtr_wound_metal" "textures/decals/chainsawh02"
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"mtr_wound_glass" "textures/decals/chainsawh02"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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"snd_hit" "player_chainsaw_hit_flesh" // TEMP
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"snd_metal" "player_chainsaw_hit_metal"
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"snd_flesh" "player_chainsaw_hit_flesh"
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"snd_stone" "player_chainsaw_hit_metal"
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"snd_wood" "player_chainsaw_hit_metal"
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"snd_cardboard" "player_chainsaw_hit_metal"
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"snd_glass" "player_chainsaw_hit_metal"
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"snd_liquid" "player_chainsaw_hit_metal"
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"snd_plastic" "player_chainsaw_hit_metal"
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}
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