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Added typeinfogen with state system
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@@ -80,15 +80,8 @@ static const int SSF_HILITE = BIT(16); // display debug info for this emitter
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static const int SSF_VOICEAMPLITUDE = BIT(10); // HUMANHEAD pdm: include in findamplitude queries
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static const int SSF_OMNI_WHEN_CLOSE = BIT(11); // HUMANHEAD pdm: make omni when within the mindistance
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static const int SSF_NOREVERB = BIT(12); // HUMANHEAD pdm: reverb exclusion
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#ifndef GAMEPORTAL_SOUND
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#define GAMEPORTAL_SOUND 1
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#endif
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#if GAMEPORTAL_SOUND
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static const int SSF_NOPORTALFLOW = BIT(13); // don't allow sounds to flow through game portals
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#endif
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#endif
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// these options can be overriden from sound shader defaults on a per-emitter and per-channel basis
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typedef struct {
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