mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 08:10:32 +02:00
Added multiplayer page.
Fixed numerous bugs with the alpha.
This commit is contained in:
@@ -563,6 +563,8 @@ public:
|
||||
//BSM Nerve: Added for material editor
|
||||
bool Save(const char* fileName = NULL);
|
||||
|
||||
bool CheckSurfaceParm(idToken* token);
|
||||
|
||||
// returns the internal image name for stage 0, which can be used
|
||||
// for the renderer CaptureRenderToImage() call
|
||||
// I'm not really sure why this needs to be virtual...
|
||||
@@ -899,7 +901,6 @@ private:
|
||||
void ParseStage(idLexer& src, const textureRepeat_t trpDefault = TR_REPEAT);
|
||||
void ParseDeform(idLexer& src);
|
||||
void ParseDecalInfo(idLexer& src);
|
||||
bool CheckSurfaceParm(idToken* token);
|
||||
int GetExpressionConstant(float f);
|
||||
int GetExpressionTemporary(void);
|
||||
expOp_t* GetExpressionOp(void);
|
||||
|
||||
Reference in New Issue
Block a user