Added multiplayer page.

Fixed numerous bugs with the alpha.
This commit is contained in:
Justin Marshall
2026-05-20 12:44:52 -07:00
parent 6170f0d4fc
commit b6ea2fb5fa
7 changed files with 1077 additions and 38 deletions
+2 -1
View File
@@ -563,6 +563,8 @@ public:
//BSM Nerve: Added for material editor
bool Save(const char* fileName = NULL);
bool CheckSurfaceParm(idToken* token);
// returns the internal image name for stage 0, which can be used
// for the renderer CaptureRenderToImage() call
// I'm not really sure why this needs to be virtual...
@@ -899,7 +901,6 @@ private:
void ParseStage(idLexer& src, const textureRepeat_t trpDefault = TR_REPEAT);
void ParseDeform(idLexer& src);
void ParseDecalInfo(idLexer& src);
bool CheckSurfaceParm(idToken* token);
int GetExpressionConstant(float f);
int GetExpressionTemporary(void);
expOp_t* GetExpressionOp(void);