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Added bot code.
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@@ -1832,7 +1832,7 @@ void idSessionLocal::ExecuteMapChange( bool noFadeWipe ) {
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if ( !idAsyncNetwork::IsActive() && !loadingSaveGame ) {
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// spawn players
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for ( i = 0; i < numClients; i++ ) {
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game->SpawnPlayer( i );
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game->SpawnPlayer( i, false );
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}
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}
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