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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 02:58:46 +02:00
Added bot code.
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@@ -345,6 +345,8 @@ public:
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// write a collision model file for the map entity
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bool WriteCollisionModelForMapEntity( const idMapEntity *mapEnt, const char *filename, const bool testTraceModel = true );
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virtual int PointContents(const idVec3 p, cmHandle_t model);
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private: // CollisionMap_translate.cpp
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int TranslateEdgeThroughEdge( idVec3 &cross, idPluecker &l1, idPluecker &l2, float *fraction );
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void TranslateTrmEdgeThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *poly, cm_trmEdge_t *trmEdge );
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@@ -387,7 +389,6 @@ private: // CollisionMap_contents.cpp
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bool TestTrmVertsInBrush( cm_traceWork_t *tw, cm_brush_t *b );
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bool TestTrmInPolygon( cm_traceWork_t *tw, cm_polygon_t *p );
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cm_node_t * PointNode( const idVec3 &p, cm_model_t *model );
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int PointContents( const idVec3 p, cmHandle_t model );
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int TransformedPointContents( const idVec3 &p, cmHandle_t model, const idVec3 &origin, const idMat3 &modelAxis );
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int ContentsTrm( trace_t *results, const idVec3 &start,
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const idTraceModel *trm, const idMat3 &trmAxis, int contentMask,
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