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Added bot code.
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@@ -848,9 +848,14 @@ public:
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virtual void InflictedDamageEvent(idEntity* target) override;
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virtual void StateThreadChanged(void) override;
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virtual bool IsBot(void) override
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{
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return true;
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}
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void SetEnemy( idPlayer* player, idVec3 origin );
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void BotInputFrame( idUserCmdMgr& cmdMgr );
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void BotInputFrame( void );
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void Bot_ResetUcmd( usercmd_t& ucmd );
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static void PresenceTypeBoundingBox( int presencetype, idVec3& mins, idVec3& maxs );
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