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https://github.com/jmarshall23/DoomRTX.git
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Added bot code.
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/*
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===========================================================================
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Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com))
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This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic
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system found in Quake 3 Arena.
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Open Arena is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Open Arena is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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chat "grunt"
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{
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#include "teamplay.h"
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type "game_enter"
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{
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"I hope that you are all ready to die, because you will.";
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"Ladies and Gentlemen, the word is pain. Time to spread the word.";
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"...clowns to the left of me, jokers to the right, here I am stuck in the middle with you...";
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}
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type "game_exit"
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{
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"~It's been real and ~it's been fun...";
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"Sorry ~that's your ~Mom on the phone, I have to take this.";
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"Look at the time... later peeps.";
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}
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type "level_start"
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{
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4, "was a great place before they screwed it up.";
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4, "... again?!?";
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"I can remember ", 4, " when it didn't suck.";
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"Dibs on the railgun!";
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}
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type "level_end"
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{
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"*Yawn*... thought it would never end.";
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"Well that was almost interesting.";
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"What? No dancing girls? Where's my agent?!?";
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}
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type "level_end_victory"
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{
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"As usual... You still suck.";
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"Things are as they should be.";
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"Why do you even try?";
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"Did you really think that you could beat me?";
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}
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type "level_end_lose"
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{
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"Ya Basta!";
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"Two out of three?";
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"I was robbed!";
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"My heart wasn't in it, it was on a small planet somewhere in the vicinity of Beatlegeuse.";
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}
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type "hit_talking"
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{
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"Look jerkwad I was trying to hold a conversation!";
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"Do that again and ~I'll sell your genitals on EBay.";
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"Jerk.";
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"The chatbox makes a great target, doesn't it?";
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}
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type "hit_nodeath"
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{
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"Son of a...";
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"Time to go back to the firing range.";
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"I ~can't believe you survived that.";
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"I need a bigger gun.";
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}
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type "hit_nokill"
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{
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"Try harder.";
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"Was the safety off?";
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"HA!";
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"Try aiming.";
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}
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type "death_telefrag"
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{
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"Stupid praetorians!";
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"I thought all of the praetorians were killed in the last invasion of their home world?";
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"That was a terrible praetorian impersonation.";
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"I'm telling your ", family_member, ".";
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"Didn't your ", counselor, " tell you not to do that anymore?";
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}
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type "death_cratered"
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{
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"Aww crap!";
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"I had to give ", 0, " a chance.";
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"It didn't look that high from up there.";
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"I should learn to use these wings.";
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"Hehe... oops.";
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}
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type "death_lava"
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{
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"Anyone got any marshmallows?";
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"Ahh... warmth at last... ooh hot! hot! hot!";
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"Well... ", 0, " needed the help.";
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"So much for swimming in lava.";
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}
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type "death_slime"
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{
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"Well it looked safer than that...";
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"Who put this toxic waste here?";
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"That should be labeled toxic";
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"Where is Rob Reiner when you need him?";
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}
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type "death_drown"
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{
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"Ahh... sweet oblivion.";
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"I thought Leileilol gave me gills!";
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"I guess I can't breathe water";
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"So much for that indestructibility complex.";
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}
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type "death_suicide"
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{
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"Just seeing what it was like.";
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"Karma.";
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"Oops...";
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"I give up.";
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}
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type "death_gauntlet"
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{
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"Zagged when I should have zigged.";
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"That is humiliating.";
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"*sigh*";
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"Don't touch me there!";
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}
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type "death_rail"
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{
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"I never heard it.";
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"I thought I would hear it.";
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"Who'd a thunk it?";
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"Punk!";
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}
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type "death_bfg"
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{
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"*sigh* try a real weapon next time.";
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"Awful big gun for such a puny wimp...";
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"Can't hack it with a real weapon?";
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"Sissy!";
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}
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type "death_insult"
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{
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"Oh please, my ", family_member, " could do better than that.";
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"took you long enough...";
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"Is that all you've got?";
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curse;
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"You should practice more.";
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}
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type "death_praise"
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{
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"You are better than I thought, ", 0, ".";
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"I let you frag me.";
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"Great shot.";
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"Nice ~one";
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"Looks like you are on your way to arena mastery.";
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}
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type "kill_rail"
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{
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"Set 'em up and snipe them down.";
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"Like shooting fish in a barrel.";
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"Too easy.";
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"How do you like me now?";
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}
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type "kill_gauntlet"
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{
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"HA!";
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"I told you so.";
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"Mmmm hmmm.";
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"So much for your bluster.";
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"Do I make myself clear?";
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KILL_GAUNTLET1;
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KILL_GAUNTLET0;
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}
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type "kill_telefrag"
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{
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"Heh... praetorians rule!";
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"You are paying for the dry cleaning bill.";
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"You will be cleaning that up, right?";
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"Hehe";
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TELEFRAGGED0;
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TELEFRAGGED1;
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}
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type "kill_suicide"
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{
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TAUNT1;
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TAUNT0;
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}
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type "kill_insult"
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{
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"Pathetic";
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"looser";
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"Eesh! You need practice.";
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"Too easy.";
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KILL_EXTREME_INSULT;
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curse;
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}
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type "kill_praise"
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{
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"I had to work for that one.";
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"You are improving.";
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"Not bad, Major will have her work cut out for her.";
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D_PRAISE1;
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}
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type "random_insult"
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{
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"I've seen bacteria with a better chance of getting a frag than you, ", 0, ".";
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peeps, " is better.";
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number, " US dollars says you don't win.";
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peeps, " needs to stop calling my ~Mom.";
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}
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type "random_misc"
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{
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"What ever happened to polite discourse?";
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"You know, I really do want to be anarchy... how do I go about that?";
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"Ever do any fishing?";
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"So, how about them Cubs?";
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"This is the year that the Cubs win the World Series!";
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}
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}
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