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Added rotation and fixed decal placement bugs.
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@@ -61,6 +61,9 @@ void Map_LoadDecals(const char *filename);
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void Map_SaveDecals(const char *filename);
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int Map_AddDecal(const renderWorldDecal_t& decal);
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void Map_DeleteSelectedDecal(void);
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bool Map_ScaleSelectedDecal(float scale);
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bool Map_RotateSelectedDecal(float degrees);
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void Map_ClearSelectedDecal(void);
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int Map_SelectDecalByRay(const idVec3& origin, const idVec3& dir);
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int Map_GetSelectedDecal(void);
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