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Added rotation and fixed decal placement bugs.
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@@ -125,6 +125,7 @@ public:
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virtual bool FastWorldTrace( modelTrace_t &trace, const idVec3 &start, const idVec3 &end ) const;
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virtual void ClearWorldDecals();
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virtual int AddWorldDecal( const renderWorldDecal_t &decal );
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virtual bool UpdateWorldDecal( int decalIndex, const renderWorldDecal_t &decal );
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virtual void RemoveWorldDecal( int decalIndex );
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virtual int NumWorldDecals() const;
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virtual const renderWorldDecal_t *GetWorldDecal( int decalIndex ) const;
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