mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 08:10:32 +02:00
Added setAnim to camera. Added global fog set via worldspawn.
This commit is contained in:
@@ -638,6 +638,13 @@ void idSaveGame::WriteRenderView( const renderView_t &view ) {
|
||||
for( i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ ) {
|
||||
WriteFloat( view.shaderParms[ i ] );
|
||||
}
|
||||
|
||||
WriteBool( view.globalFog.enabled );
|
||||
WriteInt( view.globalFog.mode );
|
||||
WriteFloat( view.globalFog.density );
|
||||
WriteFloat( view.globalFog.start );
|
||||
WriteFloat( view.globalFog.end );
|
||||
WriteVec4( view.globalFog.color );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1409,6 +1416,13 @@ void idRestoreGame::ReadRenderView( renderView_t &view ) {
|
||||
for( i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ ) {
|
||||
ReadFloat( view.shaderParms[ i ] );
|
||||
}
|
||||
|
||||
ReadBool( view.globalFog.enabled );
|
||||
ReadInt( (int &)view.globalFog.mode );
|
||||
ReadFloat( view.globalFog.density );
|
||||
ReadFloat( view.globalFog.start );
|
||||
ReadFloat( view.globalFog.end );
|
||||
ReadVec4( view.globalFog.color );
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user