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Added setAnim to camera. Added global fog set via worldspawn.
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@@ -268,7 +268,8 @@ public:
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idDict persistentLevelInfo; // contains args that are kept around between levels
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// can be used to automatically effect every material in the world that references globalParms
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float globalShaderParms[ MAX_GLOBAL_SHADER_PARMS ];
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float globalShaderParms[ MAX_GLOBAL_SHADER_PARMS ];
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renderGlobalFog_t globalFogParms;
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idRandom random; // random number generator used throughout the game
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