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Numerous performance fixes.
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@@ -726,7 +726,7 @@ void idRenderSystemLocal::EndFrame( int *frontEndMsec, int *backEndMsec, bool sw
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*frontEndMsec = pc.frontEndMsec;
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}
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if ( backEndMsec ) {
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*backEndMsec = backEnd.pc.msec;
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*backEndMsec = backEnd.pc.cpuMsecNoSwap;
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}
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// print any other statistics and clear all of them
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