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https://github.com/jmarshall23/DoomRTX.git
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Added citybuilder and cloud pass.
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@@ -57,6 +57,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "EntKeyFindReplace.h"
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#include "InspectorDialog.h"
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#include "autocaulk.h"
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#include "CityBuilder.h"
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#include <commctrl.h>
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#include "../../sys/win32/rc/common_resource.h"
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@@ -883,6 +884,7 @@ BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
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ON_COMMAND(ID_SELECT_COMPLETE_ENTITY, OnSelectCompleteEntity)
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ON_COMMAND(ID_PRECISION_CURSOR_CYCLE, OnPrecisionCursorCycle)
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ON_COMMAND(ID_MATERIALS_GENERATEMATERIALSLIST, OnGenerateMaterialsList)
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ON_COMMAND(ID_TOOLS_AUTOMATICCITYBUILDER, OnToolsAutomaticCityBuilder)
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ON_COMMAND(ID_SELECTION_VIEW_WIREFRAMEON, OnSelectionWireFrameOn)
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ON_COMMAND(ID_SELECTION_VIEW_WIREFRAMEOFF, OnSelectionWireFrameOff)
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ON_COMMAND(ID_SELECTION_VIEW_VISIBLEON, OnSelectionVisibleOn)
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@@ -7980,6 +7982,10 @@ void CMainFrame::OnGenerateMaterialsList()
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Sys_EndWait();
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}
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void CMainFrame::OnToolsAutomaticCityBuilder() {
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Radiant_GenerateAutomaticCity();
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}
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/*
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=======================================================================================================================
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=======================================================================================================================
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