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Added citybuilder and cloud pass.
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@@ -960,6 +960,8 @@ extern idCVar r_showEntityScissors; // show entity scissor rectangles
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extern idCVar r_showInteractionFrustums;// show a frustum for each interaction
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extern idCVar r_showInteractionScissors;// show screen rectangle which contains the interaction frustum
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extern idCVar r_showPathTraceProfile; // report path tracer GPU and estimated ray workload
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extern idCVar r_pathTraceGIAmount; // scale path traced indirect GI
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extern idCVar r_pathTraceWorldGrime; // stable cavity dirt for non-skeletal path traced surfaces
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extern idCVar r_pathTraceSecondaryLightBudget; // secondary GI light budget
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extern idCVar r_pathTraceSecondaryLightCompensation; // secondary GI energy compensation
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extern idCVar r_pathTracePortalWorldCulling; // portal cull static ray tracing world instances
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