mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-20 20:50:58 +02:00
Finished adding Prey's material tokens.
This commit is contained in:
+155
-5
@@ -1159,6 +1159,10 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
|||||||
textureDepth_t td;
|
textureDepth_t td;
|
||||||
cubeFiles_t cubeMap;
|
cubeFiles_t cubeMap;
|
||||||
bool allowPicmip;
|
bool allowPicmip;
|
||||||
|
#ifdef PREY
|
||||||
|
bool highres;
|
||||||
|
bool preyTokenOnlyStage;
|
||||||
|
#endif
|
||||||
char imageName[MAX_IMAGE_NAME];
|
char imageName[MAX_IMAGE_NAME];
|
||||||
int a, b;
|
int a, b;
|
||||||
int matrix[2][3];
|
int matrix[2][3];
|
||||||
@@ -1173,6 +1177,10 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
|||||||
trp = trpDefault;
|
trp = trpDefault;
|
||||||
td = TD_DEFAULT;
|
td = TD_DEFAULT;
|
||||||
allowPicmip = true;
|
allowPicmip = true;
|
||||||
|
#ifdef PREY
|
||||||
|
highres = false;
|
||||||
|
preyTokenOnlyStage = false;
|
||||||
|
#endif
|
||||||
cubeMap = CF_2D;
|
cubeMap = CF_2D;
|
||||||
|
|
||||||
imageName[0] = 0;
|
imageName[0] = 0;
|
||||||
@@ -1183,6 +1191,16 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
|||||||
ts = &ss->texture;
|
ts = &ss->texture;
|
||||||
|
|
||||||
ClearStage(ss);
|
ClearStage(ss);
|
||||||
|
#ifdef PREY
|
||||||
|
ss->isGlow = false;
|
||||||
|
ss->isScopeView = false;
|
||||||
|
ss->isShuttleView = false;
|
||||||
|
ss->isNotScopeView = false;
|
||||||
|
ss->isSpiritWalk = false;
|
||||||
|
ss->isNotSpiritWalk = false;
|
||||||
|
ss->specular.exponent = 22.0f;
|
||||||
|
ss->specular.brightness = 1.4f;
|
||||||
|
#endif
|
||||||
|
|
||||||
while (1) {
|
while (1) {
|
||||||
if (TestMaterialFlag(MF_DEFAULTED)) { // we have a parse error
|
if (TestMaterialFlag(MF_DEFAULTED)) { // we have a parse error
|
||||||
@@ -1230,6 +1248,22 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
|||||||
ts->texgen = TG_SCREEN;
|
ts->texgen = TG_SCREEN;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
#ifdef PREY
|
||||||
|
if (!token.Icmp("portalRenderMap")) {
|
||||||
|
ts->dynamic = DI_PORTAL_RENDER;
|
||||||
|
ts->width = src.ParseInt();
|
||||||
|
ts->height = src.ParseInt();
|
||||||
|
ts->texgen = TG_SCREEN;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!token.Icmp("skyboxRenderMap")) {
|
||||||
|
ts->dynamic = DI_SKYBOX_RENDER;
|
||||||
|
ts->width = src.ParseInt();
|
||||||
|
ts->height = src.ParseInt();
|
||||||
|
ts->texgen = TG_SCREEN;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (!token.Icmp("xrayRenderMap")) {
|
if (!token.Icmp("xrayRenderMap")) {
|
||||||
ts->dynamic = DI_XRAY_RENDER;
|
ts->dynamic = DI_XRAY_RENDER;
|
||||||
@@ -1280,6 +1314,18 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
|||||||
ts->cinematic->InitFromFile(token.c_str(), true);
|
ts->cinematic->InitFromFile(token.c_str(), true);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
#ifdef PREY
|
||||||
|
if (!token.Icmp("profilemap")) {
|
||||||
|
if (!src.ReadToken(&token)) {
|
||||||
|
common->Warning("missing parameter for 'profilemap' keyword in material '%s'", GetName());
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// Prey creates an hhProfilerGraph cinematic here. Consume the token so
|
||||||
|
// retail Prey materials parse even in builds without that runtime class.
|
||||||
|
preyTokenOnlyStage = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (!token.Icmp("cubeMap")) {
|
if (!token.Icmp("cubeMap")) {
|
||||||
str = R_ParsePastImageProgram(src);
|
str = R_ParsePastImageProgram(src);
|
||||||
@@ -1337,6 +1383,14 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
|||||||
allowPicmip = false;
|
allowPicmip = false;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
#ifdef PREY
|
||||||
|
if (!token.Icmp("highres")) {
|
||||||
|
// The Hex-Rays build records this and passes it to Prey's image manager.
|
||||||
|
// This Doom 3-side patch only needs to accept the token safely.
|
||||||
|
highres = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
if (!token.Icmp("vertexColor")) {
|
if (!token.Icmp("vertexColor")) {
|
||||||
ss->vertexColor = SVC_MODULATE;
|
ss->vertexColor = SVC_MODULATE;
|
||||||
continue;
|
continue;
|
||||||
@@ -1358,21 +1412,57 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef PREY
|
||||||
|
if (!token.Icmp("glowStage")) {
|
||||||
|
ss->isGlow = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!token.Icmp("scopeView")) {
|
||||||
|
ss->isScopeView = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!token.Icmp("shuttleView")) {
|
||||||
|
ss->isShuttleView = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!token.Icmp("notScopeView")) {
|
||||||
|
ss->isNotScopeView = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!token.Icmp("spiritWalk")) {
|
||||||
|
ss->isSpiritWalk = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!token.Icmp("notSpiritWalk")) {
|
||||||
|
ss->isNotSpiritWalk = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// texture coordinate generation
|
// texture coordinate generation
|
||||||
if (!token.Icmp("texGen")) {
|
if (!token.Icmp("texGen")) {
|
||||||
src.ExpectAnyToken(&token);
|
src.ExpectAnyToken(&token);
|
||||||
if (!token.Icmp("normal")) {
|
if (!token.Icmp("normal")) {
|
||||||
ts->texgen = TG_DIFFUSE_CUBE;
|
ts->texgen = TG_DIFFUSE_CUBE;
|
||||||
} else if ( !token.Icmp( "reflect" ) ) {
|
}
|
||||||
|
else if (!token.Icmp("reflect")) {
|
||||||
ts->texgen = TG_REFLECT_CUBE;
|
ts->texgen = TG_REFLECT_CUBE;
|
||||||
} else if ( !token.Icmp( "skybox" ) ) {
|
}
|
||||||
|
else if (!token.Icmp("skybox")) {
|
||||||
ts->texgen = TG_SKYBOX_CUBE;
|
ts->texgen = TG_SKYBOX_CUBE;
|
||||||
} else if ( !token.Icmp( "wobbleSky" ) ) {
|
}
|
||||||
|
else if (!token.Icmp("wobbleSky")) {
|
||||||
ts->texgen = TG_WOBBLESKY_CUBE;
|
ts->texgen = TG_WOBBLESKY_CUBE;
|
||||||
texGenRegisters[0] = ParseExpression(src);
|
texGenRegisters[0] = ParseExpression(src);
|
||||||
texGenRegisters[1] = ParseExpression(src);
|
texGenRegisters[1] = ParseExpression(src);
|
||||||
texGenRegisters[2] = ParseExpression(src);
|
texGenRegisters[2] = ParseExpression(src);
|
||||||
} else {
|
#ifdef PREY
|
||||||
|
}
|
||||||
|
else if (!token.Icmp("screen")) {
|
||||||
|
ts->texgen = TG_SCREEN;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else {
|
||||||
common->Warning("bad texGen '%s' in material %s", token.c_str(), GetName());
|
common->Warning("bad texGen '%s' in material %s", token.c_str(), GetName());
|
||||||
SetMaterialFlag(MF_DEFAULTED);
|
SetMaterialFlag(MF_DEFAULTED);
|
||||||
}
|
}
|
||||||
@@ -1555,12 +1645,64 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
|||||||
ss->color.registers[2] = ss->color.registers[3] = ParseExpression(src);
|
ss->color.registers[2] = ss->color.registers[3] = ParseExpression(src);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
#ifdef PREY
|
||||||
|
if (!token.Icmp("specularExp")) {
|
||||||
|
ss->specular.exponent = src.ParseFloat();
|
||||||
|
MatchToken(src, ",");
|
||||||
|
ss->specular.brightness = src.ParseFloat();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (!token.Icmp("if")) {
|
if (!token.Icmp("if")) {
|
||||||
ss->conditionRegister = ParseExpression(src);
|
ss->conditionRegister = ParseExpression(src);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef PREY
|
||||||
|
if (!token.Icmp("program")) {
|
||||||
|
if (!src.ReadTokenOnLine(&token)) {
|
||||||
|
common->Warning("missing parameter for 'program' keyword in material '%s'", GetName());
|
||||||
|
}
|
||||||
|
preyTokenOnlyStage = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!token.Icmp("fragmentProgram")) {
|
||||||
|
if (!src.ReadTokenOnLine(&token)) {
|
||||||
|
common->Warning("missing parameter for 'fragmentProgram' keyword in material '%s'", GetName());
|
||||||
|
}
|
||||||
|
preyTokenOnlyStage = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!token.Icmp("vertexProgram")) {
|
||||||
|
if (!src.ReadTokenOnLine(&token)) {
|
||||||
|
common->Warning("missing parameter for 'vertexProgram' keyword in material '%s'", GetName());
|
||||||
|
}
|
||||||
|
preyTokenOnlyStage = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!token.Icmp("megaTexture")) {
|
||||||
|
// Full Prey allocates idMegaTexture and binds megaTexture.vfp.
|
||||||
|
// Keep this parser-only path dependency-free.
|
||||||
|
if (!src.ReadTokenOnLine(&token)) {
|
||||||
|
common->Warning("missing parameter for 'megaTexture' keyword in material '%s'", GetName());
|
||||||
|
}
|
||||||
|
preyTokenOnlyStage = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!token.Icmp("vertexParm") || !token.Icmp("fragmentParm") || !token.Icmp("fragmentMap")) {
|
||||||
|
// These are all single-line shader-program directives in the dump.
|
||||||
|
src.SkipRestOfLine();
|
||||||
|
preyTokenOnlyStage = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!token.Icmp("shaderLevel1") || !token.Icmp("shaderLevel2") || !token.Icmp("shaderLevel3") ||
|
||||||
|
!token.Icmp("shaderFallback1") || !token.Icmp("shaderFallback2") || !token.Icmp("shaderFallback3")) {
|
||||||
|
preyTokenOnlyStage = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
common->Warning("unknown token '%s' in material '%s'", token.c_str(), GetName());
|
common->Warning("unknown token '%s' in material '%s'", token.c_str(), GetName());
|
||||||
SetMaterialFlag(MF_DEFAULTED);
|
SetMaterialFlag(MF_DEFAULTED);
|
||||||
@@ -1595,12 +1737,20 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// now load the image with all the parms we parsed
|
// now load the image with all the parms we parsed
|
||||||
|
#ifdef PREY
|
||||||
|
(void)highres; // parsed for Prey material compatibility; Doom 3 ImageFromFile has no highres arg.
|
||||||
|
#endif
|
||||||
if (imageName[0]) {
|
if (imageName[0]) {
|
||||||
ts->image = globalImages->ImageFromFile(imageName, tf, allowPicmip, trp, td, cubeMap);
|
ts->image = globalImages->ImageFromFile(imageName, tf, allowPicmip, trp, td, cubeMap);
|
||||||
if (!ts->image) {
|
if (!ts->image) {
|
||||||
ts->image = globalImages->defaultImage;
|
ts->image = globalImages->defaultImage;
|
||||||
}
|
}
|
||||||
} else if ( !ts->cinematic && !ts->dynamic && !ss->newStage ) {
|
}
|
||||||
|
else if (!ts->cinematic && !ts->dynamic && !ss->newStage
|
||||||
|
#ifdef PREY
|
||||||
|
&& !preyTokenOnlyStage
|
||||||
|
#endif
|
||||||
|
) {
|
||||||
common->Warning("material '%s' had stage with no image", GetName());
|
common->Warning("material '%s' had stage with no image", GetName());
|
||||||
ts->image = globalImages->defaultImage;
|
ts->image = globalImages->defaultImage;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -95,6 +95,10 @@ typedef enum {
|
|||||||
DI_CUBE_RENDER,
|
DI_CUBE_RENDER,
|
||||||
DI_MIRROR_RENDER,
|
DI_MIRROR_RENDER,
|
||||||
DI_XRAY_RENDER,
|
DI_XRAY_RENDER,
|
||||||
|
#ifdef PREY
|
||||||
|
DI_PORTAL_RENDER, // HUMANHEAD
|
||||||
|
DI_SKYBOX_RENDER, // HUMANHEAD tmj
|
||||||
|
#endif
|
||||||
DI_REMOTE_RENDER
|
DI_REMOTE_RENDER
|
||||||
} dynamicidImage_t;
|
} dynamicidImage_t;
|
||||||
|
|
||||||
@@ -115,6 +119,9 @@ typedef enum {
|
|||||||
OP_TYPE_AND,
|
OP_TYPE_AND,
|
||||||
OP_TYPE_OR,
|
OP_TYPE_OR,
|
||||||
OP_TYPE_SOUND
|
OP_TYPE_SOUND
|
||||||
|
#ifdef PREY
|
||||||
|
, OP_TYPE_FRAGMENTPROGRAMS // HUMANHEAD CJR: fragment program support toggle
|
||||||
|
#endif
|
||||||
} expOpType_t;
|
} expOpType_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
@@ -188,6 +195,9 @@ typedef enum {
|
|||||||
SL_BUMP,
|
SL_BUMP,
|
||||||
SL_DIFFUSE,
|
SL_DIFFUSE,
|
||||||
SL_SPECULAR
|
SL_SPECULAR
|
||||||
|
#ifdef PREY
|
||||||
|
, SL_SHADER
|
||||||
|
#endif
|
||||||
} stageLighting_t;
|
} stageLighting_t;
|
||||||
|
|
||||||
// cross-blended terrain textures need to modulate the color by
|
// cross-blended terrain textures need to modulate the color by
|
||||||
@@ -199,12 +209,21 @@ typedef enum {
|
|||||||
} stageVertexColor_t;
|
} stageVertexColor_t;
|
||||||
|
|
||||||
static const int MAX_FRAGMENT_IMAGES = 8;
|
static const int MAX_FRAGMENT_IMAGES = 8;
|
||||||
|
#ifdef PREY
|
||||||
|
static const int MAX_VERTEX_PARMS = 8;
|
||||||
|
static const int MAX_FRAGMENT_PARMS = 8;
|
||||||
|
#else
|
||||||
static const int MAX_VERTEX_PARMS = 4;
|
static const int MAX_VERTEX_PARMS = 4;
|
||||||
|
#endif
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
int vertexProgram;
|
int vertexProgram;
|
||||||
int numVertexParms;
|
int numVertexParms;
|
||||||
int vertexParms[MAX_VERTEX_PARMS][4]; // evaluated register indexes
|
int vertexParms[MAX_VERTEX_PARMS][4]; // evaluated register indexes
|
||||||
|
#ifdef PREY
|
||||||
|
int numFragmentParms;
|
||||||
|
int fragmentParms[MAX_FRAGMENT_PARMS][4]; // evaluated register indexes
|
||||||
|
#endif
|
||||||
|
|
||||||
int fragmentProgram;
|
int fragmentProgram;
|
||||||
int numFragmentProgramImages;
|
int numFragmentProgramImages;
|
||||||
@@ -213,6 +232,14 @@ typedef struct {
|
|||||||
idMegaTexture* megaTexture; // handles all the binding and parameter setting
|
idMegaTexture* megaTexture; // handles all the binding and parameter setting
|
||||||
} newShaderStage_t;
|
} newShaderStage_t;
|
||||||
|
|
||||||
|
#ifdef PREY
|
||||||
|
// HUMANHEAD bjk: specular exponent/brightness parsed by specularExp.
|
||||||
|
typedef struct {
|
||||||
|
float exponent;
|
||||||
|
float brightness;
|
||||||
|
} specData_t;
|
||||||
|
#endif
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
int conditionRegister; // if registers[conditionRegister] == 0, skip stage
|
int conditionRegister; // if registers[conditionRegister] == 0, skip stage
|
||||||
stageLighting_t lighting; // determines which passes interact with lights
|
stageLighting_t lighting; // determines which passes interact with lights
|
||||||
@@ -225,8 +252,20 @@ typedef struct {
|
|||||||
bool ignoreAlphaTest; // this stage should act as translucent, even
|
bool ignoreAlphaTest; // this stage should act as translucent, even
|
||||||
// if the surface is alpha tested
|
// if the surface is alpha tested
|
||||||
float privatePolygonOffset; // a per-stage polygon offset
|
float privatePolygonOffset; // a per-stage polygon offset
|
||||||
|
#ifdef PREY
|
||||||
|
|
||||||
|
bool isGlow; // HUMANHEAD CJR: Glow overlay
|
||||||
|
bool isScopeView; // HUMANHEAD CJR: Scope view
|
||||||
|
bool isShuttleView; // HUMANHEAD pdm: shuttle view
|
||||||
|
bool isNotScopeView; // HUMANHEAD CJR
|
||||||
|
bool isSpiritWalk; // HUMANHEAD CJR
|
||||||
|
bool isNotSpiritWalk; // HUMANHEAD CJR
|
||||||
|
#endif
|
||||||
|
|
||||||
newShaderStage_t* newStage; // vertex / fragment program based stage
|
newShaderStage_t* newStage; // vertex / fragment program based stage
|
||||||
|
#ifdef PREY
|
||||||
|
specData_t specular; // HUMANHEAD bjk
|
||||||
|
#endif
|
||||||
} shaderStage_t;
|
} shaderStage_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
@@ -268,7 +307,11 @@ const int MAX_SHADER_STAGES = 256;
|
|||||||
|
|
||||||
const int MAX_TEXGEN_REGISTERS = 4;
|
const int MAX_TEXGEN_REGISTERS = 4;
|
||||||
|
|
||||||
|
#ifdef PREY
|
||||||
|
const int MAX_ENTITY_SHADER_PARMS = 13; // HUMANHEAD pdm: increased from 12
|
||||||
|
#else
|
||||||
const int MAX_ENTITY_SHADER_PARMS = 12;
|
const int MAX_ENTITY_SHADER_PARMS = 12;
|
||||||
|
#endif
|
||||||
|
|
||||||
// material flags
|
// material flags
|
||||||
typedef enum {
|
typedef enum {
|
||||||
@@ -675,6 +718,9 @@ private:
|
|||||||
void ParseSort(idLexer& src);
|
void ParseSort(idLexer& src);
|
||||||
void ParseBlend(idLexer& src, shaderStage_t* stage);
|
void ParseBlend(idLexer& src, shaderStage_t* stage);
|
||||||
void ParseVertexParm(idLexer& src, newShaderStage_t* newStage);
|
void ParseVertexParm(idLexer& src, newShaderStage_t* newStage);
|
||||||
|
#ifdef PREY
|
||||||
|
void ParseFragmentParm(idLexer& src, newShaderStage_t* newStage);
|
||||||
|
#endif
|
||||||
void ParseFragmentMap(idLexer& src, newShaderStage_t* newStage);
|
void ParseFragmentMap(idLexer& src, newShaderStage_t* newStage);
|
||||||
void ParseStage(idLexer& src, const textureRepeat_t trpDefault = TR_REPEAT);
|
void ParseStage(idLexer& src, const textureRepeat_t trpDefault = TR_REPEAT);
|
||||||
void ParseDeform(idLexer& src);
|
void ParseDeform(idLexer& src);
|
||||||
|
|||||||
Reference in New Issue
Block a user