mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 11:00:38 +02:00
Finished adding Prey's material tokens.
This commit is contained in:
+363
-213
@@ -1149,368 +1149,458 @@ An open brace has been parsed
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=================
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*/
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void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
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void idMaterial::ParseStage(idLexer& src, const textureRepeat_t trpDefault) {
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idToken token;
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const char *str;
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shaderStage_t *ss;
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textureStage_t *ts;
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const char* str;
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shaderStage_t* ss;
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textureStage_t* ts;
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textureFilter_t tf;
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textureRepeat_t trp;
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textureDepth_t td;
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cubeFiles_t cubeMap;
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bool allowPicmip;
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#ifdef PREY
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bool highres;
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bool preyTokenOnlyStage;
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#endif
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char imageName[MAX_IMAGE_NAME];
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int a, b;
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int matrix[2][3];
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newShaderStage_t newStage;
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if ( numStages >= MAX_SHADER_STAGES ) {
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SetMaterialFlag( MF_DEFAULTED );
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common->Warning( "material '%s' exceeded %i stages", GetName(), MAX_SHADER_STAGES );
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if (numStages >= MAX_SHADER_STAGES) {
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SetMaterialFlag(MF_DEFAULTED);
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common->Warning("material '%s' exceeded %i stages", GetName(), MAX_SHADER_STAGES);
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}
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tf = TF_DEFAULT;
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trp = trpDefault;
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td = TD_DEFAULT;
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allowPicmip = true;
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#ifdef PREY
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highres = false;
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preyTokenOnlyStage = false;
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#endif
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cubeMap = CF_2D;
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imageName[0] = 0;
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memset( &newStage, 0, sizeof( newStage ) );
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memset(&newStage, 0, sizeof(newStage));
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ss = &pd->parseStages[numStages];
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ts = &ss->texture;
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ClearStage( ss );
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ClearStage(ss);
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#ifdef PREY
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ss->isGlow = false;
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ss->isScopeView = false;
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ss->isShuttleView = false;
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ss->isNotScopeView = false;
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ss->isSpiritWalk = false;
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ss->isNotSpiritWalk = false;
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ss->specular.exponent = 22.0f;
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ss->specular.brightness = 1.4f;
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#endif
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while ( 1 ) {
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if ( TestMaterialFlag( MF_DEFAULTED ) ) { // we have a parse error
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while (1) {
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if (TestMaterialFlag(MF_DEFAULTED)) { // we have a parse error
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return;
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}
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if ( !src.ExpectAnyToken( &token ) ) {
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SetMaterialFlag( MF_DEFAULTED );
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if (!src.ExpectAnyToken(&token)) {
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SetMaterialFlag(MF_DEFAULTED);
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return;
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}
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// the close brace for the entire material ends the draw block
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if ( token == "}" ) {
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if (token == "}") {
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break;
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}
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//BSM Nerve: Added for stage naming in the material editor
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if( !token.Icmp( "name") ) {
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if (!token.Icmp("name")) {
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src.SkipRestOfLine();
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continue;
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}
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// image options
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if ( !token.Icmp( "blend" ) ) {
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ParseBlend( src, ss );
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if (!token.Icmp("blend")) {
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ParseBlend(src, ss);
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continue;
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}
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if ( !token.Icmp( "map" ) ) {
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str = R_ParsePastImageProgram( src );
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idStr::Copynz( imageName, str, sizeof( imageName ) );
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if (!token.Icmp("map")) {
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str = R_ParsePastImageProgram(src);
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idStr::Copynz(imageName, str, sizeof(imageName));
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continue;
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}
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if ( !token.Icmp( "remoteRenderMap" ) ) {
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if (!token.Icmp("remoteRenderMap")) {
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ts->dynamic = DI_REMOTE_RENDER;
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ts->width = src.ParseInt();
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ts->height = src.ParseInt();
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continue;
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}
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if ( !token.Icmp( "mirrorRenderMap" ) ) {
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if (!token.Icmp("mirrorRenderMap")) {
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ts->dynamic = DI_MIRROR_RENDER;
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ts->width = src.ParseInt();
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ts->height = src.ParseInt();
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ts->texgen = TG_SCREEN;
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continue;
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}
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#ifdef PREY
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if (!token.Icmp("portalRenderMap")) {
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ts->dynamic = DI_PORTAL_RENDER;
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ts->width = src.ParseInt();
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ts->height = src.ParseInt();
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ts->texgen = TG_SCREEN;
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continue;
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}
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if (!token.Icmp("skyboxRenderMap")) {
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ts->dynamic = DI_SKYBOX_RENDER;
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ts->width = src.ParseInt();
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ts->height = src.ParseInt();
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ts->texgen = TG_SCREEN;
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continue;
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}
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#endif
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if ( !token.Icmp( "xrayRenderMap" ) ) {
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if (!token.Icmp("xrayRenderMap")) {
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ts->dynamic = DI_XRAY_RENDER;
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ts->width = src.ParseInt();
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ts->height = src.ParseInt();
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ts->texgen = TG_SCREEN;
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continue;
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}
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if ( !token.Icmp( "screen" ) ) {
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if (!token.Icmp("screen")) {
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ts->texgen = TG_SCREEN;
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continue;
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}
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if ( !token.Icmp( "screen2" ) ) {
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if (!token.Icmp("screen2")) {
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ts->texgen = TG_SCREEN2;
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continue;
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}
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if ( !token.Icmp( "glassWarp" ) ) {
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if (!token.Icmp("glassWarp")) {
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ts->texgen = TG_GLASSWARP;
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continue;
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}
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if ( !token.Icmp( "videomap" ) ) {
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if (!token.Icmp("videomap")) {
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// note that videomaps will always be in clamp mode, so texture
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// coordinates had better be in the 0 to 1 range
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if ( !src.ReadToken( &token ) ) {
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common->Warning( "missing parameter for 'videoMap' keyword in material '%s'", GetName() );
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if (!src.ReadToken(&token)) {
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common->Warning("missing parameter for 'videoMap' keyword in material '%s'", GetName());
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continue;
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}
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bool loop = false;
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if ( !token.Icmp( "loop" ) ) {
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if (!token.Icmp("loop")) {
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loop = true;
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if ( !src.ReadToken( &token ) ) {
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common->Warning( "missing parameter for 'videoMap' keyword in material '%s'", GetName() );
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if (!src.ReadToken(&token)) {
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common->Warning("missing parameter for 'videoMap' keyword in material '%s'", GetName());
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continue;
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}
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}
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ts->cinematic = idCinematic::Alloc();
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ts->cinematic->InitFromFile( token.c_str(), loop );
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ts->cinematic->InitFromFile(token.c_str(), loop);
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continue;
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}
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if ( !token.Icmp( "soundmap" ) ) {
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if ( !src.ReadToken( &token ) ) {
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common->Warning( "missing parameter for 'soundmap' keyword in material '%s'", GetName() );
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if (!token.Icmp("soundmap")) {
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if (!src.ReadToken(&token)) {
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common->Warning("missing parameter for 'soundmap' keyword in material '%s'", GetName());
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continue;
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}
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ts->cinematic = new idSndWindow();
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ts->cinematic->InitFromFile( token.c_str(), true );
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ts->cinematic->InitFromFile(token.c_str(), true);
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continue;
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}
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#ifdef PREY
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if (!token.Icmp("profilemap")) {
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if (!src.ReadToken(&token)) {
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common->Warning("missing parameter for 'profilemap' keyword in material '%s'", GetName());
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continue;
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}
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// Prey creates an hhProfilerGraph cinematic here. Consume the token so
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// retail Prey materials parse even in builds without that runtime class.
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preyTokenOnlyStage = true;
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continue;
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}
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#endif
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if ( !token.Icmp( "cubeMap" ) ) {
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str = R_ParsePastImageProgram( src );
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idStr::Copynz( imageName, str, sizeof( imageName ) );
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if (!token.Icmp("cubeMap")) {
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str = R_ParsePastImageProgram(src);
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idStr::Copynz(imageName, str, sizeof(imageName));
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cubeMap = CF_NATIVE;
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continue;
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}
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if ( !token.Icmp( "cameraCubeMap" ) ) {
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str = R_ParsePastImageProgram( src );
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idStr::Copynz( imageName, str, sizeof( imageName ) );
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if (!token.Icmp("cameraCubeMap")) {
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str = R_ParsePastImageProgram(src);
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idStr::Copynz(imageName, str, sizeof(imageName));
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cubeMap = CF_CAMERA;
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continue;
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}
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if ( !token.Icmp( "ignoreAlphaTest" ) ) {
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if (!token.Icmp("ignoreAlphaTest")) {
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ss->ignoreAlphaTest = true;
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continue;
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}
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if ( !token.Icmp( "nearest" ) ) {
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if (!token.Icmp("nearest")) {
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tf = TF_NEAREST;
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continue;
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}
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if ( !token.Icmp( "linear" ) ) {
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if (!token.Icmp("linear")) {
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tf = TF_LINEAR;
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continue;
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}
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if ( !token.Icmp( "clamp" ) ) {
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if (!token.Icmp("clamp")) {
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trp = TR_CLAMP;
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continue;
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}
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if ( !token.Icmp( "noclamp" ) ) {
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if (!token.Icmp("noclamp")) {
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trp = TR_REPEAT;
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continue;
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}
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if ( !token.Icmp( "zeroclamp" ) ) {
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if (!token.Icmp("zeroclamp")) {
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trp = TR_CLAMP_TO_ZERO;
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continue;
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}
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if ( !token.Icmp( "alphazeroclamp" ) ) {
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if (!token.Icmp("alphazeroclamp")) {
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trp = TR_CLAMP_TO_ZERO_ALPHA;
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continue;
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}
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if ( !token.Icmp( "uncompressed" ) || !token.Icmp( "highquality" ) ) {
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if ( !globalImages->image_ignoreHighQuality.GetInteger() ) {
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if (!token.Icmp("uncompressed") || !token.Icmp("highquality")) {
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if (!globalImages->image_ignoreHighQuality.GetInteger()) {
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td = TD_HIGH_QUALITY;
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}
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continue;
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}
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if ( !token.Icmp( "forceHighQuality" ) ) {
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if (!token.Icmp("forceHighQuality")) {
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td = TD_HIGH_QUALITY;
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continue;
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}
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if ( !token.Icmp( "nopicmip" ) ) {
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if (!token.Icmp("nopicmip")) {
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allowPicmip = false;
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continue;
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}
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if ( !token.Icmp( "vertexColor" ) ) {
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#ifdef PREY
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if (!token.Icmp("highres")) {
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// The Hex-Rays build records this and passes it to Prey's image manager.
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// This Doom 3-side patch only needs to accept the token safely.
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highres = true;
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continue;
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}
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#endif
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if (!token.Icmp("vertexColor")) {
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ss->vertexColor = SVC_MODULATE;
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continue;
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}
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if ( !token.Icmp( "inverseVertexColor" ) ) {
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if (!token.Icmp("inverseVertexColor")) {
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ss->vertexColor = SVC_INVERSE_MODULATE;
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continue;
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}
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// privatePolygonOffset
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else if ( !token.Icmp( "privatePolygonOffset" ) ) {
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if ( !src.ReadTokenOnLine( &token ) ) {
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else if (!token.Icmp("privatePolygonOffset")) {
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if (!src.ReadTokenOnLine(&token)) {
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ss->privatePolygonOffset = 1;
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continue;
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}
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// explict larger (or negative) offset
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src.UnreadToken( &token );
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src.UnreadToken(&token);
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ss->privatePolygonOffset = src.ParseFloat();
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continue;
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}
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#ifdef PREY
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if (!token.Icmp("glowStage")) {
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ss->isGlow = true;
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continue;
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}
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if (!token.Icmp("scopeView")) {
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ss->isScopeView = true;
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continue;
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}
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if (!token.Icmp("shuttleView")) {
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ss->isShuttleView = true;
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continue;
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}
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if (!token.Icmp("notScopeView")) {
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ss->isNotScopeView = true;
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continue;
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}
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if (!token.Icmp("spiritWalk")) {
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ss->isSpiritWalk = true;
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continue;
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}
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if (!token.Icmp("notSpiritWalk")) {
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ss->isNotSpiritWalk = true;
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continue;
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}
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#endif
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// texture coordinate generation
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if ( !token.Icmp( "texGen" ) ) {
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src.ExpectAnyToken( &token );
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if ( !token.Icmp( "normal" ) ) {
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if (!token.Icmp("texGen")) {
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src.ExpectAnyToken(&token);
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if (!token.Icmp("normal")) {
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ts->texgen = TG_DIFFUSE_CUBE;
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} else if ( !token.Icmp( "reflect" ) ) {
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}
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else if (!token.Icmp("reflect")) {
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ts->texgen = TG_REFLECT_CUBE;
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} else if ( !token.Icmp( "skybox" ) ) {
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}
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else if (!token.Icmp("skybox")) {
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ts->texgen = TG_SKYBOX_CUBE;
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} else if ( !token.Icmp( "wobbleSky" ) ) {
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}
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else if (!token.Icmp("wobbleSky")) {
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ts->texgen = TG_WOBBLESKY_CUBE;
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texGenRegisters[0] = ParseExpression( src );
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texGenRegisters[1] = ParseExpression( src );
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texGenRegisters[2] = ParseExpression( src );
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} else {
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common->Warning( "bad texGen '%s' in material %s", token.c_str(), GetName() );
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SetMaterialFlag( MF_DEFAULTED );
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texGenRegisters[0] = ParseExpression(src);
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texGenRegisters[1] = ParseExpression(src);
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texGenRegisters[2] = ParseExpression(src);
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#ifdef PREY
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}
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else if (!token.Icmp("screen")) {
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ts->texgen = TG_SCREEN;
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#endif
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}
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else {
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common->Warning("bad texGen '%s' in material %s", token.c_str(), GetName());
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SetMaterialFlag(MF_DEFAULTED);
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}
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continue;
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}
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if ( !token.Icmp( "scroll" ) || !token.Icmp( "translate" ) ) {
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a = ParseExpression( src );
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MatchToken( src, "," );
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b = ParseExpression( src );
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matrix[0][0] = GetExpressionConstant( 1 );
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matrix[0][1] = GetExpressionConstant( 0 );
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if (!token.Icmp("scroll") || !token.Icmp("translate")) {
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a = ParseExpression(src);
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MatchToken(src, ",");
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b = ParseExpression(src);
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matrix[0][0] = GetExpressionConstant(1);
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matrix[0][1] = GetExpressionConstant(0);
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matrix[0][2] = a;
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matrix[1][0] = GetExpressionConstant( 0 );
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matrix[1][1] = GetExpressionConstant( 1 );
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matrix[1][0] = GetExpressionConstant(0);
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matrix[1][1] = GetExpressionConstant(1);
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matrix[1][2] = b;
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MultiplyTextureMatrix( ts, matrix );
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MultiplyTextureMatrix(ts, matrix);
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continue;
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}
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if ( !token.Icmp( "scale" ) ) {
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a = ParseExpression( src );
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MatchToken( src, "," );
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b = ParseExpression( src );
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if (!token.Icmp("scale")) {
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a = ParseExpression(src);
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MatchToken(src, ",");
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b = ParseExpression(src);
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// this just scales without a centering
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matrix[0][0] = a;
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matrix[0][1] = GetExpressionConstant( 0 );
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matrix[0][2] = GetExpressionConstant( 0 );
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matrix[1][0] = GetExpressionConstant( 0 );
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matrix[0][1] = GetExpressionConstant(0);
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matrix[0][2] = GetExpressionConstant(0);
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matrix[1][0] = GetExpressionConstant(0);
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matrix[1][1] = b;
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matrix[1][2] = GetExpressionConstant( 0 );
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matrix[1][2] = GetExpressionConstant(0);
|
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|
||||
MultiplyTextureMatrix( ts, matrix );
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MultiplyTextureMatrix(ts, matrix);
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continue;
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}
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if ( !token.Icmp( "centerScale" ) ) {
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a = ParseExpression( src );
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MatchToken( src, "," );
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b = ParseExpression( src );
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||||
if (!token.Icmp("centerScale")) {
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a = ParseExpression(src);
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MatchToken(src, ",");
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b = ParseExpression(src);
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// this subtracts 0.5, then scales, then adds 0.5
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matrix[0][0] = a;
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matrix[0][1] = GetExpressionConstant( 0 );
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matrix[0][2] = EmitOp( GetExpressionConstant( 0.5 ), EmitOp( GetExpressionConstant( 0.5 ), a, OP_TYPE_MULTIPLY ), OP_TYPE_SUBTRACT );
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matrix[1][0] = GetExpressionConstant( 0 );
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||||
matrix[0][1] = GetExpressionConstant(0);
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||||
matrix[0][2] = EmitOp(GetExpressionConstant(0.5), EmitOp(GetExpressionConstant(0.5), a, OP_TYPE_MULTIPLY), OP_TYPE_SUBTRACT);
|
||||
matrix[1][0] = GetExpressionConstant(0);
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||||
matrix[1][1] = b;
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||||
matrix[1][2] = EmitOp( GetExpressionConstant( 0.5 ), EmitOp( GetExpressionConstant( 0.5 ), b, OP_TYPE_MULTIPLY ), OP_TYPE_SUBTRACT );
|
||||
matrix[1][2] = EmitOp(GetExpressionConstant(0.5), EmitOp(GetExpressionConstant(0.5), b, OP_TYPE_MULTIPLY), OP_TYPE_SUBTRACT);
|
||||
|
||||
MultiplyTextureMatrix( ts, matrix );
|
||||
MultiplyTextureMatrix(ts, matrix);
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "shear" ) ) {
|
||||
a = ParseExpression( src );
|
||||
MatchToken( src, "," );
|
||||
b = ParseExpression( src );
|
||||
if (!token.Icmp("shear")) {
|
||||
a = ParseExpression(src);
|
||||
MatchToken(src, ",");
|
||||
b = ParseExpression(src);
|
||||
// this subtracts 0.5, then shears, then adds 0.5
|
||||
matrix[0][0] = GetExpressionConstant( 1 );
|
||||
matrix[0][0] = GetExpressionConstant(1);
|
||||
matrix[0][1] = a;
|
||||
matrix[0][2] = EmitOp( GetExpressionConstant( -0.5 ), a, OP_TYPE_MULTIPLY );
|
||||
matrix[0][2] = EmitOp(GetExpressionConstant(-0.5), a, OP_TYPE_MULTIPLY);
|
||||
matrix[1][0] = b;
|
||||
matrix[1][1] = GetExpressionConstant( 1 );
|
||||
matrix[1][2] = EmitOp( GetExpressionConstant( -0.5 ), b, OP_TYPE_MULTIPLY );
|
||||
matrix[1][1] = GetExpressionConstant(1);
|
||||
matrix[1][2] = EmitOp(GetExpressionConstant(-0.5), b, OP_TYPE_MULTIPLY);
|
||||
|
||||
MultiplyTextureMatrix( ts, matrix );
|
||||
MultiplyTextureMatrix(ts, matrix);
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "rotate" ) ) {
|
||||
const idDeclTable *table;
|
||||
if (!token.Icmp("rotate")) {
|
||||
const idDeclTable* table;
|
||||
int sinReg, cosReg;
|
||||
|
||||
// in cycles
|
||||
a = ParseExpression( src );
|
||||
a = ParseExpression(src);
|
||||
|
||||
table = static_cast<const idDeclTable *>( declManager->FindType( DECL_TABLE, "sinTable", false ) );
|
||||
if ( !table ) {
|
||||
common->Warning( "no sinTable for rotate defined" );
|
||||
SetMaterialFlag( MF_DEFAULTED );
|
||||
table = static_cast<const idDeclTable*>(declManager->FindType(DECL_TABLE, "sinTable", false));
|
||||
if (!table) {
|
||||
common->Warning("no sinTable for rotate defined");
|
||||
SetMaterialFlag(MF_DEFAULTED);
|
||||
return;
|
||||
}
|
||||
sinReg = EmitOp( table->Index(), a, OP_TYPE_TABLE );
|
||||
sinReg = EmitOp(table->Index(), a, OP_TYPE_TABLE);
|
||||
|
||||
table = static_cast<const idDeclTable *>( declManager->FindType( DECL_TABLE, "cosTable", false ) );
|
||||
if ( !table ) {
|
||||
common->Warning( "no cosTable for rotate defined" );
|
||||
SetMaterialFlag( MF_DEFAULTED );
|
||||
table = static_cast<const idDeclTable*>(declManager->FindType(DECL_TABLE, "cosTable", false));
|
||||
if (!table) {
|
||||
common->Warning("no cosTable for rotate defined");
|
||||
SetMaterialFlag(MF_DEFAULTED);
|
||||
return;
|
||||
}
|
||||
cosReg = EmitOp( table->Index(), a, OP_TYPE_TABLE );
|
||||
cosReg = EmitOp(table->Index(), a, OP_TYPE_TABLE);
|
||||
|
||||
// this subtracts 0.5, then rotates, then adds 0.5
|
||||
matrix[0][0] = cosReg;
|
||||
matrix[0][1] = EmitOp( GetExpressionConstant( 0 ), sinReg, OP_TYPE_SUBTRACT );
|
||||
matrix[0][2] = EmitOp( EmitOp( EmitOp( GetExpressionConstant( -0.5 ), cosReg, OP_TYPE_MULTIPLY ),
|
||||
EmitOp( GetExpressionConstant( 0.5 ), sinReg, OP_TYPE_MULTIPLY ), OP_TYPE_ADD ),
|
||||
GetExpressionConstant( 0.5 ), OP_TYPE_ADD );
|
||||
matrix[0][1] = EmitOp(GetExpressionConstant(0), sinReg, OP_TYPE_SUBTRACT);
|
||||
matrix[0][2] = EmitOp(EmitOp(EmitOp(GetExpressionConstant(-0.5), cosReg, OP_TYPE_MULTIPLY),
|
||||
EmitOp(GetExpressionConstant(0.5), sinReg, OP_TYPE_MULTIPLY), OP_TYPE_ADD),
|
||||
GetExpressionConstant(0.5), OP_TYPE_ADD);
|
||||
|
||||
matrix[1][0] = sinReg;
|
||||
matrix[1][1] = cosReg;
|
||||
matrix[1][2] = EmitOp( EmitOp( EmitOp( GetExpressionConstant( -0.5 ), sinReg, OP_TYPE_MULTIPLY ),
|
||||
EmitOp( GetExpressionConstant( -0.5 ), cosReg, OP_TYPE_MULTIPLY ), OP_TYPE_ADD ),
|
||||
GetExpressionConstant( 0.5 ), OP_TYPE_ADD );
|
||||
matrix[1][2] = EmitOp(EmitOp(EmitOp(GetExpressionConstant(-0.5), sinReg, OP_TYPE_MULTIPLY),
|
||||
EmitOp(GetExpressionConstant(-0.5), cosReg, OP_TYPE_MULTIPLY), OP_TYPE_ADD),
|
||||
GetExpressionConstant(0.5), OP_TYPE_ADD);
|
||||
|
||||
MultiplyTextureMatrix( ts, matrix );
|
||||
MultiplyTextureMatrix(ts, matrix);
|
||||
continue;
|
||||
}
|
||||
|
||||
// color mask options
|
||||
if ( !token.Icmp( "maskRed" ) ) {
|
||||
if (!token.Icmp("maskRed")) {
|
||||
ss->drawStateBits |= GLS_REDMASK;
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "maskGreen" ) ) {
|
||||
}
|
||||
if (!token.Icmp("maskGreen")) {
|
||||
ss->drawStateBits |= GLS_GREENMASK;
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "maskBlue" ) ) {
|
||||
}
|
||||
if (!token.Icmp("maskBlue")) {
|
||||
ss->drawStateBits |= GLS_BLUEMASK;
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "maskAlpha" ) ) {
|
||||
}
|
||||
if (!token.Icmp("maskAlpha")) {
|
||||
ss->drawStateBits |= GLS_ALPHAMASK;
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "maskColor" ) ) {
|
||||
}
|
||||
if (!token.Icmp("maskColor")) {
|
||||
ss->drawStateBits |= GLS_COLORMASK;
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "maskDepth" ) ) {
|
||||
}
|
||||
if (!token.Icmp("maskDepth")) {
|
||||
ss->drawStateBits |= GLS_DEPTHMASK;
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "alphaTest" ) ) {
|
||||
}
|
||||
if (!token.Icmp("alphaTest")) {
|
||||
ss->hasAlphaTest = true;
|
||||
ss->alphaTestRegister = ParseExpression( src );
|
||||
ss->alphaTestRegister = ParseExpression(src);
|
||||
coverage = MC_PERFORATED;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// shorthand for 2D modulated
|
||||
if ( !token.Icmp( "colored" ) ) {
|
||||
if (!token.Icmp("colored")) {
|
||||
ss->color.registers[0] = EXP_REG_PARM0;
|
||||
ss->color.registers[1] = EXP_REG_PARM1;
|
||||
ss->color.registers[2] = EXP_REG_PARM2;
|
||||
@@ -1519,58 +1609,110 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !token.Icmp( "color" ) ) {
|
||||
ss->color.registers[0] = ParseExpression( src );
|
||||
MatchToken( src, "," );
|
||||
ss->color.registers[1] = ParseExpression( src );
|
||||
MatchToken( src, "," );
|
||||
ss->color.registers[2] = ParseExpression( src );
|
||||
MatchToken( src, "," );
|
||||
ss->color.registers[3] = ParseExpression( src );
|
||||
if (!token.Icmp("color")) {
|
||||
ss->color.registers[0] = ParseExpression(src);
|
||||
MatchToken(src, ",");
|
||||
ss->color.registers[1] = ParseExpression(src);
|
||||
MatchToken(src, ",");
|
||||
ss->color.registers[2] = ParseExpression(src);
|
||||
MatchToken(src, ",");
|
||||
ss->color.registers[3] = ParseExpression(src);
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "red" ) ) {
|
||||
ss->color.registers[0] = ParseExpression( src );
|
||||
if (!token.Icmp("red")) {
|
||||
ss->color.registers[0] = ParseExpression(src);
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "green" ) ) {
|
||||
ss->color.registers[1] = ParseExpression( src );
|
||||
if (!token.Icmp("green")) {
|
||||
ss->color.registers[1] = ParseExpression(src);
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "blue" ) ) {
|
||||
ss->color.registers[2] = ParseExpression( src );
|
||||
if (!token.Icmp("blue")) {
|
||||
ss->color.registers[2] = ParseExpression(src);
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "alpha" ) ) {
|
||||
ss->color.registers[3] = ParseExpression( src );
|
||||
if (!token.Icmp("alpha")) {
|
||||
ss->color.registers[3] = ParseExpression(src);
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "rgb" ) ) {
|
||||
ss->color.registers[0] = ss->color.registers[1] =
|
||||
ss->color.registers[2] = ParseExpression( src );
|
||||
if (!token.Icmp("rgb")) {
|
||||
ss->color.registers[0] = ss->color.registers[1] =
|
||||
ss->color.registers[2] = ParseExpression(src);
|
||||
continue;
|
||||
}
|
||||
if ( !token.Icmp( "rgba" ) ) {
|
||||
ss->color.registers[0] = ss->color.registers[1] =
|
||||
ss->color.registers[2] = ss->color.registers[3] = ParseExpression( src );
|
||||
if (!token.Icmp("rgba")) {
|
||||
ss->color.registers[0] = ss->color.registers[1] =
|
||||
ss->color.registers[2] = ss->color.registers[3] = ParseExpression(src);
|
||||
continue;
|
||||
}
|
||||
#ifdef PREY
|
||||
if (!token.Icmp("specularExp")) {
|
||||
ss->specular.exponent = src.ParseFloat();
|
||||
MatchToken(src, ",");
|
||||
ss->specular.brightness = src.ParseFloat();
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!token.Icmp("if")) {
|
||||
ss->conditionRegister = ParseExpression(src);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !token.Icmp( "if" ) ) {
|
||||
ss->conditionRegister = ParseExpression( src );
|
||||
#ifdef PREY
|
||||
if (!token.Icmp("program")) {
|
||||
if (!src.ReadTokenOnLine(&token)) {
|
||||
common->Warning("missing parameter for 'program' keyword in material '%s'", GetName());
|
||||
}
|
||||
preyTokenOnlyStage = true;
|
||||
continue;
|
||||
}
|
||||
if (!token.Icmp("fragmentProgram")) {
|
||||
if (!src.ReadTokenOnLine(&token)) {
|
||||
common->Warning("missing parameter for 'fragmentProgram' keyword in material '%s'", GetName());
|
||||
}
|
||||
preyTokenOnlyStage = true;
|
||||
continue;
|
||||
}
|
||||
if (!token.Icmp("vertexProgram")) {
|
||||
if (!src.ReadTokenOnLine(&token)) {
|
||||
common->Warning("missing parameter for 'vertexProgram' keyword in material '%s'", GetName());
|
||||
}
|
||||
preyTokenOnlyStage = true;
|
||||
continue;
|
||||
}
|
||||
if (!token.Icmp("megaTexture")) {
|
||||
// Full Prey allocates idMegaTexture and binds megaTexture.vfp.
|
||||
// Keep this parser-only path dependency-free.
|
||||
if (!src.ReadTokenOnLine(&token)) {
|
||||
common->Warning("missing parameter for 'megaTexture' keyword in material '%s'", GetName());
|
||||
}
|
||||
preyTokenOnlyStage = true;
|
||||
continue;
|
||||
}
|
||||
if (!token.Icmp("vertexParm") || !token.Icmp("fragmentParm") || !token.Icmp("fragmentMap")) {
|
||||
// These are all single-line shader-program directives in the dump.
|
||||
src.SkipRestOfLine();
|
||||
preyTokenOnlyStage = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!token.Icmp("shaderLevel1") || !token.Icmp("shaderLevel2") || !token.Icmp("shaderLevel3") ||
|
||||
!token.Icmp("shaderFallback1") || !token.Icmp("shaderFallback2") || !token.Icmp("shaderFallback3")) {
|
||||
preyTokenOnlyStage = true;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
common->Warning( "unknown token '%s' in material '%s'", token.c_str(), GetName() );
|
||||
SetMaterialFlag( MF_DEFAULTED );
|
||||
common->Warning("unknown token '%s' in material '%s'", token.c_str(), GetName());
|
||||
SetMaterialFlag(MF_DEFAULTED);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// if we are using newStage, allocate a copy of it
|
||||
if ( newStage.fragmentProgram || newStage.vertexProgram ) {
|
||||
ss->newStage = (newShaderStage_t *)Mem_Alloc( sizeof( newStage ) );
|
||||
if (newStage.fragmentProgram || newStage.vertexProgram) {
|
||||
ss->newStage = (newShaderStage_t*)Mem_Alloc(sizeof(newStage));
|
||||
*(ss->newStage) = newStage;
|
||||
}
|
||||
|
||||
@@ -1578,8 +1720,8 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
||||
numStages++;
|
||||
|
||||
// select a compressed depth based on what the stage is
|
||||
if ( td == TD_DEFAULT ) {
|
||||
switch( ss->lighting ) {
|
||||
if (td == TD_DEFAULT) {
|
||||
switch (ss->lighting) {
|
||||
case SL_BUMP:
|
||||
td = TD_BUMP;
|
||||
break;
|
||||
@@ -1595,13 +1737,21 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
||||
}
|
||||
|
||||
// now load the image with all the parms we parsed
|
||||
if ( imageName[0] ) {
|
||||
ts->image = globalImages->ImageFromFile( imageName, tf, allowPicmip, trp, td, cubeMap );
|
||||
if ( !ts->image ) {
|
||||
#ifdef PREY
|
||||
(void)highres; // parsed for Prey material compatibility; Doom 3 ImageFromFile has no highres arg.
|
||||
#endif
|
||||
if (imageName[0]) {
|
||||
ts->image = globalImages->ImageFromFile(imageName, tf, allowPicmip, trp, td, cubeMap);
|
||||
if (!ts->image) {
|
||||
ts->image = globalImages->defaultImage;
|
||||
}
|
||||
} else if ( !ts->cinematic && !ts->dynamic && !ss->newStage ) {
|
||||
common->Warning( "material '%s' had stage with no image", GetName() );
|
||||
}
|
||||
else if (!ts->cinematic && !ts->dynamic && !ss->newStage
|
||||
#ifdef PREY
|
||||
&& !preyTokenOnlyStage
|
||||
#endif
|
||||
) {
|
||||
common->Warning("material '%s' had stage with no image", GetName());
|
||||
ts->image = globalImages->defaultImage;
|
||||
}
|
||||
}
|
||||
@@ -1611,83 +1761,83 @@ void idMaterial::ParseStage( idLexer &src, const textureRepeat_t trpDefault ) {
|
||||
idMaterial::ParseDeform
|
||||
===============
|
||||
*/
|
||||
void idMaterial::ParseDeform( idLexer &src ) {
|
||||
void idMaterial::ParseDeform(idLexer& src) {
|
||||
idToken token;
|
||||
|
||||
if ( !src.ExpectAnyToken( &token ) ) {
|
||||
if (!src.ExpectAnyToken(&token)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !token.Icmp( "sprite" ) ) {
|
||||
if (!token.Icmp("sprite")) {
|
||||
deform = DFRM_SPRITE;
|
||||
cullType = CT_TWO_SIDED;
|
||||
SetMaterialFlag( MF_NOSHADOWS );
|
||||
SetMaterialFlag(MF_NOSHADOWS);
|
||||
return;
|
||||
}
|
||||
if ( !token.Icmp( "tube" ) ) {
|
||||
if (!token.Icmp("tube")) {
|
||||
deform = DFRM_TUBE;
|
||||
cullType = CT_TWO_SIDED;
|
||||
SetMaterialFlag( MF_NOSHADOWS );
|
||||
SetMaterialFlag(MF_NOSHADOWS);
|
||||
return;
|
||||
}
|
||||
if ( !token.Icmp( "flare" ) ) {
|
||||
if (!token.Icmp("flare")) {
|
||||
deform = DFRM_FLARE;
|
||||
cullType = CT_TWO_SIDED;
|
||||
deformRegisters[0] = ParseExpression( src );
|
||||
SetMaterialFlag( MF_NOSHADOWS );
|
||||
deformRegisters[0] = ParseExpression(src);
|
||||
SetMaterialFlag(MF_NOSHADOWS);
|
||||
return;
|
||||
}
|
||||
if ( !token.Icmp( "expand" ) ) {
|
||||
if (!token.Icmp("expand")) {
|
||||
deform = DFRM_EXPAND;
|
||||
deformRegisters[0] = ParseExpression( src );
|
||||
deformRegisters[0] = ParseExpression(src);
|
||||
return;
|
||||
}
|
||||
if ( !token.Icmp( "move" ) ) {
|
||||
if (!token.Icmp("move")) {
|
||||
deform = DFRM_MOVE;
|
||||
deformRegisters[0] = ParseExpression( src );
|
||||
deformRegisters[0] = ParseExpression(src);
|
||||
return;
|
||||
}
|
||||
if ( !token.Icmp( "turbulent" ) ) {
|
||||
if (!token.Icmp("turbulent")) {
|
||||
deform = DFRM_TURB;
|
||||
|
||||
if ( !src.ExpectAnyToken( &token ) ) {
|
||||
src.Warning( "deform particle missing particle name" );
|
||||
SetMaterialFlag( MF_DEFAULTED );
|
||||
if (!src.ExpectAnyToken(&token)) {
|
||||
src.Warning("deform particle missing particle name");
|
||||
SetMaterialFlag(MF_DEFAULTED);
|
||||
return;
|
||||
}
|
||||
deformDecl = declManager->FindType( DECL_TABLE, token.c_str(), true );
|
||||
deformDecl = declManager->FindType(DECL_TABLE, token.c_str(), true);
|
||||
|
||||
deformRegisters[0] = ParseExpression( src );
|
||||
deformRegisters[1] = ParseExpression( src );
|
||||
deformRegisters[2] = ParseExpression( src );
|
||||
deformRegisters[0] = ParseExpression(src);
|
||||
deformRegisters[1] = ParseExpression(src);
|
||||
deformRegisters[2] = ParseExpression(src);
|
||||
return;
|
||||
}
|
||||
if ( !token.Icmp( "eyeBall" ) ) {
|
||||
if (!token.Icmp("eyeBall")) {
|
||||
deform = DFRM_EYEBALL;
|
||||
return;
|
||||
}
|
||||
if ( !token.Icmp( "particle" ) ) {
|
||||
if (!token.Icmp("particle")) {
|
||||
deform = DFRM_PARTICLE;
|
||||
if ( !src.ExpectAnyToken( &token ) ) {
|
||||
src.Warning( "deform particle missing particle name" );
|
||||
SetMaterialFlag( MF_DEFAULTED );
|
||||
if (!src.ExpectAnyToken(&token)) {
|
||||
src.Warning("deform particle missing particle name");
|
||||
SetMaterialFlag(MF_DEFAULTED);
|
||||
return;
|
||||
}
|
||||
deformDecl = declManager->FindType( DECL_PARTICLE, token.c_str(), true );
|
||||
deformDecl = declManager->FindType(DECL_PARTICLE, token.c_str(), true);
|
||||
return;
|
||||
}
|
||||
if ( !token.Icmp( "particle2" ) ) {
|
||||
if (!token.Icmp("particle2")) {
|
||||
deform = DFRM_PARTICLE2;
|
||||
if ( !src.ExpectAnyToken( &token ) ) {
|
||||
src.Warning( "deform particle missing particle name" );
|
||||
SetMaterialFlag( MF_DEFAULTED );
|
||||
if (!src.ExpectAnyToken(&token)) {
|
||||
src.Warning("deform particle missing particle name");
|
||||
SetMaterialFlag(MF_DEFAULTED);
|
||||
return;
|
||||
}
|
||||
deformDecl = declManager->FindType( DECL_PARTICLE, token.c_str(), true );
|
||||
deformDecl = declManager->FindType(DECL_PARTICLE, token.c_str(), true);
|
||||
return;
|
||||
}
|
||||
src.Warning( "Bad deform type '%s'", token.c_str() );
|
||||
SetMaterialFlag( MF_DEFAULTED );
|
||||
src.Warning("Bad deform type '%s'", token.c_str());
|
||||
SetMaterialFlag(MF_DEFAULTED);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -95,6 +95,10 @@ typedef enum {
|
||||
DI_CUBE_RENDER,
|
||||
DI_MIRROR_RENDER,
|
||||
DI_XRAY_RENDER,
|
||||
#ifdef PREY
|
||||
DI_PORTAL_RENDER, // HUMANHEAD
|
||||
DI_SKYBOX_RENDER, // HUMANHEAD tmj
|
||||
#endif
|
||||
DI_REMOTE_RENDER
|
||||
} dynamicidImage_t;
|
||||
|
||||
@@ -115,6 +119,9 @@ typedef enum {
|
||||
OP_TYPE_AND,
|
||||
OP_TYPE_OR,
|
||||
OP_TYPE_SOUND
|
||||
#ifdef PREY
|
||||
, OP_TYPE_FRAGMENTPROGRAMS // HUMANHEAD CJR: fragment program support toggle
|
||||
#endif
|
||||
} expOpType_t;
|
||||
|
||||
typedef enum {
|
||||
@@ -188,6 +195,9 @@ typedef enum {
|
||||
SL_BUMP,
|
||||
SL_DIFFUSE,
|
||||
SL_SPECULAR
|
||||
#ifdef PREY
|
||||
, SL_SHADER
|
||||
#endif
|
||||
} stageLighting_t;
|
||||
|
||||
// cross-blended terrain textures need to modulate the color by
|
||||
@@ -199,12 +209,21 @@ typedef enum {
|
||||
} stageVertexColor_t;
|
||||
|
||||
static const int MAX_FRAGMENT_IMAGES = 8;
|
||||
#ifdef PREY
|
||||
static const int MAX_VERTEX_PARMS = 8;
|
||||
static const int MAX_FRAGMENT_PARMS = 8;
|
||||
#else
|
||||
static const int MAX_VERTEX_PARMS = 4;
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
int vertexProgram;
|
||||
int numVertexParms;
|
||||
int vertexParms[MAX_VERTEX_PARMS][4]; // evaluated register indexes
|
||||
#ifdef PREY
|
||||
int numFragmentParms;
|
||||
int fragmentParms[MAX_FRAGMENT_PARMS][4]; // evaluated register indexes
|
||||
#endif
|
||||
|
||||
int fragmentProgram;
|
||||
int numFragmentProgramImages;
|
||||
@@ -213,6 +232,14 @@ typedef struct {
|
||||
idMegaTexture* megaTexture; // handles all the binding and parameter setting
|
||||
} newShaderStage_t;
|
||||
|
||||
#ifdef PREY
|
||||
// HUMANHEAD bjk: specular exponent/brightness parsed by specularExp.
|
||||
typedef struct {
|
||||
float exponent;
|
||||
float brightness;
|
||||
} specData_t;
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
int conditionRegister; // if registers[conditionRegister] == 0, skip stage
|
||||
stageLighting_t lighting; // determines which passes interact with lights
|
||||
@@ -225,8 +252,20 @@ typedef struct {
|
||||
bool ignoreAlphaTest; // this stage should act as translucent, even
|
||||
// if the surface is alpha tested
|
||||
float privatePolygonOffset; // a per-stage polygon offset
|
||||
#ifdef PREY
|
||||
|
||||
bool isGlow; // HUMANHEAD CJR: Glow overlay
|
||||
bool isScopeView; // HUMANHEAD CJR: Scope view
|
||||
bool isShuttleView; // HUMANHEAD pdm: shuttle view
|
||||
bool isNotScopeView; // HUMANHEAD CJR
|
||||
bool isSpiritWalk; // HUMANHEAD CJR
|
||||
bool isNotSpiritWalk; // HUMANHEAD CJR
|
||||
#endif
|
||||
|
||||
newShaderStage_t* newStage; // vertex / fragment program based stage
|
||||
#ifdef PREY
|
||||
specData_t specular; // HUMANHEAD bjk
|
||||
#endif
|
||||
} shaderStage_t;
|
||||
|
||||
typedef enum {
|
||||
@@ -268,7 +307,11 @@ const int MAX_SHADER_STAGES = 256;
|
||||
|
||||
const int MAX_TEXGEN_REGISTERS = 4;
|
||||
|
||||
#ifdef PREY
|
||||
const int MAX_ENTITY_SHADER_PARMS = 13; // HUMANHEAD pdm: increased from 12
|
||||
#else
|
||||
const int MAX_ENTITY_SHADER_PARMS = 12;
|
||||
#endif
|
||||
|
||||
// material flags
|
||||
typedef enum {
|
||||
@@ -675,6 +718,9 @@ private:
|
||||
void ParseSort(idLexer& src);
|
||||
void ParseBlend(idLexer& src, shaderStage_t* stage);
|
||||
void ParseVertexParm(idLexer& src, newShaderStage_t* newStage);
|
||||
#ifdef PREY
|
||||
void ParseFragmentParm(idLexer& src, newShaderStage_t* newStage);
|
||||
#endif
|
||||
void ParseFragmentMap(idLexer& src, newShaderStage_t* newStage);
|
||||
void ParseStage(idLexer& src, const textureRepeat_t trpDefault = TR_REPEAT);
|
||||
void ParseDeform(idLexer& src);
|
||||
|
||||
Reference in New Issue
Block a user