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Fixed a bug were loading a map in radiant wouldn't clear the new cache.
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@@ -222,6 +222,8 @@ void Map_Free(void) {
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}
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}
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g_pParentWnd->GetCamera()->FreeRendererState();
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// clear all the render and sound system data
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g_qeglobals.rw->InitFromMap( NULL );
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g_qeglobals.sw->ClearAllSoundEmitters();
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