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Fixed a bug were loading a map in radiant wouldn't clear the new cache.
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@@ -3928,7 +3928,7 @@ void Control_Draw(brush_t *b) {
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}
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glColor4f(1, 1, .5, 1);
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glBegin(GL_POLYGON);
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glBegin(GL_QUADS);
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for (i = 0; i < w->GetNumPoints(); i++) {
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glVertex3fv( (*w)[i].ToFloatPtr() );
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}
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