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https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 20:19:50 +02:00
Fixed a bug were loading a map in radiant wouldn't clear the new cache.
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@@ -129,6 +129,8 @@ public:
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m_Camera.angles = angles;
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}
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bool CullBrush(brush_t* b, bool cubicOnly);
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void FreeRendererState();
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protected:
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void Cam_Init();
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void Cam_BuildMatrix();
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@@ -138,7 +140,6 @@ protected:
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void Cam_MouseUp (int x, int y, int buttons);
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void Cam_MouseMoved (int x, int y, int buttons);
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void InitCull();
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bool CullBrush (brush_t *b, bool cubicOnly);
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void Cam_Draw();
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void Cam_Render();
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@@ -154,7 +155,6 @@ protected:
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bool selectMode;
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bool animationMode;
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bool soundMode;
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void FreeRendererState();
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void UpdateCaption();
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bool BuildBrushRenderData(brush_t *brush);
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void DrawEntityData();
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