mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-18 03:35:07 +02:00
Initial Prey Game integration support.
This commit is contained in:
@@ -568,6 +568,21 @@ public:
|
||||
|
||||
virtual void OpenURL( const char *url, bool quit ) = 0;
|
||||
virtual void StartProcess( const char *exePath, bool quit ) = 0;
|
||||
|
||||
#ifdef PREY
|
||||
//logitech lcd keyboard interface functions
|
||||
bool LGLCD_Init(void) { return false; }
|
||||
void LGLCD_Shutdown(void) { }
|
||||
bool LGLCD_Valid(void) { return false; }
|
||||
void LGLCD_UploadImage(unsigned char* pixels, int w, int h, bool highPriority, bool flipColor) {}
|
||||
bool LGLCD_ReadSoftButtons(DWORD* out) { return false; }
|
||||
void LGLCD_DrawBegin(void) {}
|
||||
void LGLCD_DrawFinish(bool clearBuffer) {}
|
||||
void LGLCD_DrawRaw(unsigned char* pixels, int x, int y, int w, int h, int pitch, bool flipColor, bool layered, int rotate) {}
|
||||
void LGLCD_DrawText(const char* text, int x, int y, bool layered) {}
|
||||
void LGLCD_DrawShape(int shapeType, int x, int y, int sizeX, int sizeY, int parm, bool layered) {}
|
||||
//HUMANHEAD END
|
||||
#endif
|
||||
};
|
||||
|
||||
extern idSys * sys;
|
||||
|
||||
@@ -104,7 +104,12 @@ END
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
#ifdef PREY
|
||||
IDI_ICON1 ICON "res\\prey.ico"
|
||||
#else
|
||||
IDI_ICON1 ICON "res\\doom.ico"
|
||||
#endif
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 7.2 KiB |
Reference in New Issue
Block a user