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Initial Prey Game integration support.
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@@ -1027,6 +1027,7 @@ guiPoint_t idRenderWorldLocal::GuiTrace( qhandle_t entityHandle, const idVec3 st
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pt.x = ( cursor * axis[0] ) / ( axisLen[0] * axisLen[0] );
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pt.y = ( cursor * axis[1] ) / ( axisLen[1] * axisLen[1] );
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pt.guiId = shader->GetEntityGui();
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pt.frac = local.fraction;
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return pt;
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}
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