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https://github.com/jmarshall23/DoomRTX.git
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Initial Prey Game integration support.
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+46
-2
@@ -265,7 +265,8 @@ typedef enum {
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MF_FORCESHADOWS = BIT(3),
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MF_NOSELFSHADOW = BIT(4),
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MF_NOPORTALFOG = BIT(5), // this fog volume won't ever consider a portal fogged out
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MF_EDITOR_VISIBLE = BIT(6) // in use (visible) per editor
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MF_EDITOR_VISIBLE = BIT(6), // in use (visible) per editor
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MF_SKIPCLIP = BIT(9)
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} materialFlags_t;
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// contents flags, NOTE: make sure to keep the defines in doom_defs.script up to date with these!
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@@ -287,9 +288,31 @@ typedef enum {
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CONTENTS_AAS_OBSTACLE = BIT(14), // used to compile an obstacle into AAS that can be enabled/disabled
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CONTENTS_FLASHLIGHT_TRIGGER = BIT(15), // used for triggers that are activated by the flashlight
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#ifdef PREY
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// HUMANHEAD CJR: Content flags. Note that for simplicity of merging, id's areaportal and nocsg flags were left as is
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CONTENTS_FORCEFIELD = BIT(16), // forcefield matter, only passable in spirit mode
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CONTENTS_SPIRITBRIDGE = BIT(17), // cjr - Collidable only by spiritwalking players
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// END HUMANHEAD
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// contents used by utils
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CONTENTS_AREAPORTAL = BIT(18), // portal separating renderer areas
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CONTENTS_NOCSG = BIT(19), // don't cut this brush with CSG operations in the editor
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// HUMANHEAD CJR: Content flags. Note that for simplicity of merging, id's areaportal and nocsg flags were left as is
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CONTENTS_BLOCK_RADIUSDAMAGE = BIT(20), // aob - used by objects like forcefields and chaff
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CONTENTS_SHOOTABLE = BIT(21), // pdm - bullets collide with but not player or monsters
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CONTENTS_DEATHVOLUME = BIT(22), // AOB: used by death zones so the player can do a simple contents check
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CONTENTS_VEHICLECLIP = BIT(23), // PDM: used to clip off vehicle movement
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CONTENTS_OWNER_TO_OWNER = BIT(24), // bjk: used to disable owner to owner rejection for collision
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CONTENTS_GAME_PORTAL = BIT(25), // cjr: used for clipping against game portals (glow portals, etc)
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CONTENTS_SHOOTABLEBYARROW = BIT(26), // pdm: solid to spirit arrows specifically as opposed to other projectiles
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CONTENTS_HUNTERCLIP = BIT(27), // pdm: solid to hunters, but not hunters in vehicles
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// HUMANHEAD END
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#else
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// contents used by utils
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CONTENTS_AREAPORTAL = BIT(20), // portal separating renderer areas
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CONTENTS_NOCSG = BIT(21), // don't cut this brush with CSG operations in the editor
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#endif
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CONTENTS_REMOVE_UTIL = ~(CONTENTS_AREAPORTAL|CONTENTS_NOCSG)
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} contentsFlags_t;
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@@ -297,7 +320,27 @@ typedef enum {
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// surface types
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const int NUM_SURFACE_BITS = 4;
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const int MAX_SURFACE_TYPES = 1 << NUM_SURFACE_BITS;
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#ifdef PREY
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typedef enum {
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SURFTYPE_NONE, // default type
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SURFTYPE_METAL,
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SURFTYPE_STONE,
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SURFTYPE_FLESH,
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SURFTYPE_WOOD,
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SURFTYPE_CARDBOARD,
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SURFTYPE_LIQUID,
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SURFTYPE_GLASS,
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SURFTYPE_TILE,
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SURFTYPE_WALLWALK,
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SURFTYPE_ALTMETAL,
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SURFTYPE_FORCEFIELD,
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SURFTYPE_PIPE,
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SURFTYPE_SPIRIT,
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SURFTYPE_CHAFF,
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NUM_SURFACE_TYPES
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// NOTE: Bits all used, no more matter types
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} surfTypes_t;
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#else
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typedef enum {
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SURFTYPE_NONE, // default type
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SURFTYPE_METAL,
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@@ -316,6 +359,7 @@ typedef enum {
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SURFTYPE_14,
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SURFTYPE_15
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} surfTypes_t;
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#endif
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// surface flags
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typedef enum {
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