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Initial Prey Game integration support.
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#ifndef __PREY_GAME_MATH_H__
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#define __PREY_GAME_MATH_H__
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class hhMath : public idMath {
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public:
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static float logBase(float base, float x);
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static float dB2Scale( float dB );
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static float Scale2dB( float scale );
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static float Frac( float a );
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static float Pow( const float num, const float exponent );
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static float MidPointLerp( const float startVal, const float midVal, const float endVal, const float alpha );
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static float Lerp( const float startVal, const float endVal, const float alpha );
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static float Lerp( const idVec2& valRange, const float alpha );
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template< class Type >
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static Type hhMin( Type Val1, Type Val2 );
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template< class Type >
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static Type hhMax( Type Val1, Type Val2 );
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static idVec3 GetClosestPtOnBoundary(const idVec3 &pt, const idBounds &bnds );
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static idVec3 ProjectPointOntoLine( const idVec3& point, const idVec3& line, const idVec3& lineStartPoint );
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static float DistFromPointToLine( const idVec3& point, const idVec3& line, const idVec3& lineStartPoint );
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static void BuildRotationMatrix(float phi, int axis, idMat3 &mat); //rww
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static const float EXPONENTIAL;
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};
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/*
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===============
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hhMath::hhMin
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===============
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*/
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template< class Type >
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Type hhMath::hhMin( Type Val1, Type Val2 ) {
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return Min( Val1, Val2 );
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}
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/*
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===============
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hhMath::hhMax
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===============
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*/
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template< class Type >
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Type hhMath::hhMax( Type Val1, Type Val2 ) {
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return Max( Val1, Val2 );
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}
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#endif /* __PREY_GAME_MATH_H__ */
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