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Initial Prey Game integration support.
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// Copyright (C) 2004 Id Software, Inc.
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//
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#ifndef __FORCE_CONSTANT_H__
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#define __FORCE_CONSTANT_H__
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/*
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===============================================================================
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Constant force
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===============================================================================
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*/
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class idForce_Constant : public idForce {
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public:
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CLASS_PROTOTYPE( idForce_Constant );
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idForce_Constant( void );
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virtual ~idForce_Constant( void );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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// constant force
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void SetForce( const idVec3 &force );
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// set force position
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void SetPosition( idPhysics *physics, int id, const idVec3 &point );
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void SetPhysics( idPhysics *physics );
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public: // common force interface
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virtual void Evaluate( int time );
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virtual void RemovePhysics( const idPhysics *phys );
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private:
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// force properties
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idVec3 force;
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idPhysics * physics;
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int id;
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idVec3 point;
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};
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#endif /* !__FORCE_CONSTANT_H__ */
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