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Initial Prey Game integration support.
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// Copyright (C) 2004 Id Software, Inc.
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//
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#ifndef __FORCE_H__
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#define __FORCE_H__
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/*
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===============================================================================
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Force base class
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A force object applies a force to a physics object.
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===============================================================================
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*/
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class idEntity;
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class idPhysics;
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class idForce : public idClass {
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public:
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CLASS_PROTOTYPE( idForce );
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idForce( void );
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virtual ~idForce( void );
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static void DeletePhysics( const idPhysics *phys );
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static void ClearForceList( void );
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public: // common force interface
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// evalulate the force up to the given time
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virtual void Evaluate( int time );
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// removes any pointers to the physics object
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virtual void RemovePhysics( const idPhysics *phys );
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private:
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static idList<idForce*> forceList;
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};
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#endif /* !__FORCE_H__ */
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