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Initial Prey Game integration support.
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// Copyright (C) 2004 Id Software, Inc.
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//
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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/*
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================
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idDebugGraph::idDebugGraph
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================
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*/
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idDebugGraph::idDebugGraph() {
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index = 0;
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}
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/*
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================
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idDebugGraph::SetNumSamples
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================
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*/
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void idDebugGraph::SetNumSamples( int num ) {
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index = 0;
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samples.Clear();
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samples.SetNum( num );
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memset( samples.Ptr(), 0, samples.MemoryUsed() );
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}
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/*
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================
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idDebugGraph::AddValue
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================
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*/
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void idDebugGraph::AddValue( float value ) {
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samples[ index ] = value;
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index++;
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if ( index >= samples.Num() ) {
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index = 0;
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}
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}
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/*
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================
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idDebugGraph::Draw
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================
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*/
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void idDebugGraph::Draw( const idVec4 &color, float scale ) const {
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int i;
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float value1;
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float value2;
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idVec3 vec1;
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idVec3 vec2;
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const idMat3 &axis = gameLocal.GetLocalPlayer()->viewAxis;
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const idVec3 pos = gameLocal.GetLocalPlayer()->GetPhysics()->GetOrigin() + axis[ 1 ] * samples.Num() * 0.5f;
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value1 = samples[ index ] * scale;
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for( i = 1; i < samples.Num(); i++ ) {
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value2 = samples[ ( i + index ) % samples.Num() ] * scale;
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vec1 = pos + axis[ 2 ] * value1 - axis[ 1 ] * ( i - 1 ) + axis[ 0 ] * samples.Num();
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vec2 = pos + axis[ 2 ] * value2 - axis[ 1 ] * i + axis[ 0 ] * samples.Num();
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gameRenderWorld->DebugLine( color, vec1, vec2, gameLocal.msec, false );
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value1 = value2;
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}
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}
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