Initial Prey Game integration support.

This commit is contained in:
Justin Marshall
2026-05-05 15:01:01 -07:00
parent a6c6f1ed26
commit 8d5f678b25
552 changed files with 265551 additions and 209 deletions
+51
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// Copyright (C) 2004 Id Software, Inc.
//
#ifndef __GAME_SOUND_H__
#define __GAME_SOUND_H__
/*
===============================================================================
Generic sound emitter.
===============================================================================
*/
class idSound : public idEntity {
public:
CLASS_PROTOTYPE( idSound );
idSound( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
virtual void UpdateChangeableSpawnArgs( const idDict *source );
void Spawn( void );
void ToggleOnOff( idEntity *other, idEntity *activator );
void Think( void );
void SetSound( const char *sound, int channel = SND_CHANNEL_ANY );
virtual void ShowEditingDialog( void );
protected: //HUMANHEAD: aob - made protected
float lastSoundVol;
float soundVol;
float random;
float wait;
bool timerOn;
idVec3 shakeTranslate;
idAngles shakeRotate;
int playingUntilTime;
void Event_Trigger( idEntity *activator );
void Event_Timer( void );
void Event_On( void );
void Event_Off( void );
void DoSound( bool play );
};
#endif /* !__GAME_SOUND_H__ */