mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 12:14:35 +02:00
Initial Prey Game integration support.
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
// Copyright (C) 2004 Id Software, Inc.
|
||||
//
|
||||
|
||||
#ifndef __GAME_SOUND_H__
|
||||
#define __GAME_SOUND_H__
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
Generic sound emitter.
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
class idSound : public idEntity {
|
||||
public:
|
||||
CLASS_PROTOTYPE( idSound );
|
||||
|
||||
idSound( void );
|
||||
|
||||
void Save( idSaveGame *savefile ) const;
|
||||
void Restore( idRestoreGame *savefile );
|
||||
|
||||
virtual void UpdateChangeableSpawnArgs( const idDict *source );
|
||||
|
||||
void Spawn( void );
|
||||
|
||||
void ToggleOnOff( idEntity *other, idEntity *activator );
|
||||
void Think( void );
|
||||
void SetSound( const char *sound, int channel = SND_CHANNEL_ANY );
|
||||
|
||||
virtual void ShowEditingDialog( void );
|
||||
|
||||
protected: //HUMANHEAD: aob - made protected
|
||||
float lastSoundVol;
|
||||
float soundVol;
|
||||
float random;
|
||||
float wait;
|
||||
bool timerOn;
|
||||
idVec3 shakeTranslate;
|
||||
idAngles shakeRotate;
|
||||
int playingUntilTime;
|
||||
|
||||
void Event_Trigger( idEntity *activator );
|
||||
void Event_Timer( void );
|
||||
void Event_On( void );
|
||||
void Event_Off( void );
|
||||
void DoSound( bool play );
|
||||
};
|
||||
|
||||
#endif /* !__GAME_SOUND_H__ */
|
||||
Reference in New Issue
Block a user