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https://github.com/jmarshall23/DoomRTX.git
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Initial Prey Game integration support.
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#ifndef __DECLPREYBEAM_H__
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#define __DECLPREYBEAM_H__
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/*
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===============================================================================
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hhDeclBeam
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===============================================================================
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*/
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#define MAX_BEAMS 8
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typedef enum beamCmdTypes_s {
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BEAMCMD_SplineLinearToTarget,
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BEAMCMD_SplineArcToTarget,
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BEAMCMD_SplineAdd,
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BEAMCMD_SplineAddSin,
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BEAMCMD_SplineAddSinTim,
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BEAMCMD_SplineAddSinTimeScaled,
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BEAMCMD_ConvertSplineToNodes,
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BEAMCMD_NodeLinearToTarget,
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BEAMCMD_NodeElectric,
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} beamCmdTypes_t;
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typedef struct beamCmd_s {
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beamCmdTypes_t type;
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int index; // optional data
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idVec3 offset; // optional data
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idVec3 phase; // optional data
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} beamCmd_t;
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class hhDeclBeam : public idDecl {
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public:
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int numNodes;
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int numBeams;
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float thickness[MAX_BEAMS];
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bool bFlat[MAX_BEAMS];
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bool bTaperEndPoints[MAX_BEAMS];
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const idMaterial* shader[MAX_BEAMS];
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const idMaterial* quadShader[MAX_BEAMS][2];
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float quadSize[MAX_BEAMS][2];
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idList<beamCmd_t> cmds[MAX_BEAMS];
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hhDeclBeam();
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virtual const char* DefaultDefinition() const;
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virtual bool Parse(const char* text, const int textLength);
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virtual void FreeData();
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};
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#endif /* !__DECLPREYBEAM_H__ */
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