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Initial Prey Game integration support.
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#ifndef __HH_PROJECTILE_SPIRITARROW_H
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#define __HH_PROJECTILE_SPIRITARROW_H
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/***********************************************************************
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hhProjectileSpiritArrow
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***********************************************************************/
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class hhProjectileSpiritArrow: public hhProjectile {
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CLASS_PROTOTYPE( hhProjectileSpiritArrow );
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protected:
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virtual int DetermineClipmask();
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void BindToCollisionObject( const trace_t* collision );
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protected:
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void Event_Collision_Stick( const trace_t* collision, const idVec3 &velocity );
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};
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#endif
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