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Initial Prey Game integration support.
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#include "precompiled.h"
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#pragma hdrstop
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#include "prey_local.h"
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CLASS_DECLARATION( hhProjectile, hhProjectileShuttle )
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EVENT( EV_Collision_Flesh, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_Metal, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_AltMetal, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_Wood, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_Stone, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_Glass, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_Liquid, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_CardBoard, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_Tile, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_Forcefield, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_Chaff, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_Pipe, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_Collision_Wallwalk, hhProjectileShuttle::Event_Collision_Explode )
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EVENT( EV_AllowCollision_Chaff, hhProjectileShuttle::Event_AllowCollision_Collide )
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END_CLASS
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