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https://github.com/jmarshall23/DoomRTX.git
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Initial Prey Game integration support.
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#ifndef __HH_PROJECTILE_ROCKET_LAUNCHER_H
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#define __HH_PROJECTILE_ROCKET_LAUNCHER_H
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/***********************************************************************
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hhProjectileRocketLauncher
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***********************************************************************/
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class hhProjectileRocketLauncher : public hhProjectile {
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CLASS_PROTOTYPE( hhProjectileRocketLauncher );
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public:
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void Spawn();
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virtual ~hhProjectileRocketLauncher();
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virtual void Launch( const idVec3 &start, const idMat3 &axis, const idVec3 &pushVelocity, const float timeSinceFire = 0.0f, const float launchPower = 1.0f, const float dmgPower = 1.0f );
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virtual void Hide();
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virtual void Show();
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virtual void RemoveProjectile( const int removeDelay );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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virtual void ClientPredictionThink( void );
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protected:
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void Event_SpawnModelProxyLocal();
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void Event_SpawnFxFlyLocal( const char* defName );
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void Event_AllowCollision_Collide( const trace_t* collision );
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protected:
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idEntityPtr<hhGenericAnimatedPart> modelProxy;
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};
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/***********************************************************************
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hhProjectileChaff
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***********************************************************************/
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class hhProjectileChaff : public hhProjectile {
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CLASS_PROTOTYPE( hhProjectileChaff );
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public:
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void Spawn();
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virtual void Launch( const idVec3 &start, const idMat3 &axis, const idVec3 &pushVelocity, const float timeSinceFire = 0.0f, const float launchPower = 1.0f, const float dmgPower = 1.0f );
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virtual bool Collide( const trace_t& collision, const idVec3& velocity );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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protected:
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virtual void Ticker();
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virtual int DetermineContents();
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virtual int DetermineClipmask();
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protected:
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void Event_Touch( idEntity *other, trace_t *trace );
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protected:
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int decelStart;
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int decelEnd;
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idVec3 cachedVelocity;
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};
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#endif
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