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Initial Prey Game integration support.
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#ifndef ID_DEMO_BUILD //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
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#ifndef __HH_PROJECTILE_COCOON_H
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#define __HH_PROJECTILE_COCOON_H
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class hhProjectileCocoon: public hhProjectileTracking {
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public:
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CLASS_PROTOTYPE( hhProjectileCocoon )
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void Spawn();
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void Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location );
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protected:
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void Event_Collision_Proj( const trace_t* collision, const idVec3 &velocity );
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void Event_TrackTarget();
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void Event_Collision_Bounce( const trace_t* collision, const idVec3 &velocity );
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void Event_AllowCollision( const trace_t* collision );
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int nextBounceTime;
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};
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#endif
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#endif //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
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