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Initial Prey Game integration support.
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#ifndef __GAME_SHUTTLETRANSPORT_H__
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#define __GAME_SHUTTLETRANSPORT_H__
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class hhShuttleTransport : public hhDock {
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public:
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CLASS_PROTOTYPE( hhShuttleTransport );
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void Spawn( void );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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virtual void Think();
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virtual bool ValidEntity(idEntity *ent);
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virtual void EntityEntered(idEntity *ent);
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virtual void EntityEncroaching(idEntity *ent);
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virtual void EntityLeaving(idEntity *ent);
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virtual void ShuttleExit(hhShuttle *shuttle);
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virtual bool IsLocked() { return bLocked; }
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virtual bool CanExitLocked() { return bCanExitLocked; }
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virtual bool AllowsBoost() { return false; }
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virtual bool AllowsFiring() { return bAllowFiring; }
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virtual bool AllowsExit() { return false; }
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virtual bool IsTeleportDest(){ return false; }
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virtual void UpdateAxis( const idMat3 &newAxis );
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protected:
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void AttachShuttle(hhShuttle *shuttle);
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void DetachShuttle(hhShuttle *shuttle);
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hhBeamSystem * SpawnDockingBeam(idVec3 &offset);
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virtual void Lock();
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virtual void Unlock();
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void Event_FadeOut();
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virtual void Event_Remove();
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protected:
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idVec3 offsetNozzle;
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idVec3 offsetShuttlePoint;
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hhShuttle * dockedShuttle;
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hhBeamSystem * dockingBeam;
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hhForce_Converge dockingForce;
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int shuttleCount;
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int amountHealth;
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int amountPower;
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bool bLocked;
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bool bLockOnEntry;
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bool bCanExitLocked;
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bool bAllowFiring;
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};
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#endif
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