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Initial Prey Game integration support.
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// hhPortalFrame
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//
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// Frame for our portal which accepts commands from GUIs which change shader parm5
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// based on the command, as well as trigger some given entities each level, and finally
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// trigger all it's own targets upon the victory command
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#include "precompiled.h"
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#pragma hdrstop
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#include "prey_local.h"
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CLASS_DECLARATION(idEntity, hhPortalFrame)
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END_CLASS
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void hhPortalFrame::Spawn() {
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GetPhysics()->SetContents(CONTENTS_SOLID);
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}
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