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Initial Prey Game integration support.
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// Game_JumpZone.h
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//
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#ifndef __GAME_JUMPZONE_H__
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#define __GAME_JUMPZONE_H__
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class hhJumpZone : public hhTrigger {
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public:
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CLASS_PROTOTYPE( hhJumpZone );
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void Spawn( void );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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protected:
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idVec3 CalculateJumpVelocity();
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void Event_Touch( idEntity *other, trace_t *trace );
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void Event_Enable( void );
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void Event_Disable( void );
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void Event_ResetSlopeCheck(int entNum);
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public:
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idVec3 velocity;
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float pitchDegrees;
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};
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#endif /* __GAME_JUMPZONE_H__ */
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