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Initial Prey Game integration support.
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#ifndef __PREY_GAME_GUIHAND_H__
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#define __PREY_GAME_GUIHAND_H__
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// Dumb forward decl
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class hhPlayer;
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class hhGuiHand : public hhHand {
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public:
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CLASS_PROTOTYPE(hhGuiHand);
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void Spawn();
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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virtual void WriteToSnapshot( idBitMsgDelta &msg ) const;
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virtual void ReadFromSnapshot( const idBitMsgDelta &msg );
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virtual void ClientPredictionThink( void );
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virtual void Action(void); // Player clicked
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virtual void SetAction(const char* str); //HUMANHEAD bjk
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virtual bool IsValidFor( hhPlayer *who );
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protected:
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int actionAnimDoneTime;
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const char* action;
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};
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#endif /* __PREY_GAME_GUIHAND_H__ */
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