Initial Prey Game integration support.

This commit is contained in:
Justin Marshall
2026-05-05 15:01:01 -07:00
parent a6c6f1ed26
commit 8d5f678b25
552 changed files with 265551 additions and 209 deletions
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#ifndef __GAME_GRAVITYSWITCH_H__
#define __GAME_GRAVITYSWITCH_H__
class hhGravitySwitch : public hhDamageTrigger {
public:
CLASS_PROTOTYPE( hhGravitySwitch );
virtual ~hhGravitySwitch();
void Spawn( void );
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
// Overridden methods
virtual void Ticker();
virtual void Damage(idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location);
virtual void TriggerAction(idEntity *activator);
virtual void Event_Enable();
virtual void Event_Disable();
virtual void Event_PostSpawn();
void Event_CheckAgain();
//rww - network code
virtual void WriteToSnapshot( idBitMsgDelta &msg ) const;
virtual void ReadFromSnapshot( const idBitMsgDelta &msg );
protected:
void SetGravityVector(idEntity *activator);
idVec3 GetGravityVector();
private:
idEntityPtr<hhFuncEmitter> effect;
};
#endif // __GAME_GRAVITYSWITCH_H__