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Initial Prey Game integration support.
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#ifndef __GAME_BLACKJACK_H__
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#define __GAME_BLACKJACK_H__
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extern const idEventDef EV_Deal;
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typedef struct card_s {
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int Suit;
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int Value;
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char Name;
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unsigned char Visible;
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}card_t;
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class hhBlackJack : public hhConsole {
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public:
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CLASS_PROTOTYPE( hhBlackJack );
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void Spawn( void );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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void Deal();
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void Hit();
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void Stay();
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void Double();
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void IncBet();
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void DecBet();
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void Reset();
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card_t GetCard(bool visible);
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void RetallyScores();
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void AssessScores();
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void EndGame();
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void UpdateView();
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void FollowDealerRules();
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void DeterminePlayCommands();
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void UpdateBetMechanics();
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bool HandleSingleGuiCommand(idEntity *entityGui, idLexer *src);
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protected:
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void Event_Deal();
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void Event_Hit();
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void Event_Stay();
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void Event_Double();
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void Event_UpdateView();
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private:
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idList <card_t> PlayerHand;
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idList <card_t> DealerHand;
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int Bet;
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int PlayerBet;
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int DealerScore, PlayerScore;
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int DealerAces, PlayerAces;
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int PlayerCredits;
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int victoryAmount;
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int resultIndex;
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int creditsWon;
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bool bCanDeal;
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bool bCanIncBet;
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bool bCanDecBet;
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bool bCanHit;
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bool bCanStay;
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bool bCanDouble;
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bool bCanSplit;
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};
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#endif /* __GAME_BLACKJACK_H__ */
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