mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-19 20:19:50 +02:00
Initial Prey Game integration support.
This commit is contained in:
@@ -0,0 +1,34 @@
|
||||
|
||||
#ifndef __GAME_ANIMATEDGUI_H__
|
||||
#define __GAME_ANIMATEDGUI_H__
|
||||
|
||||
|
||||
class hhAnimatedGui : public hhAnimatedEntity {
|
||||
public:
|
||||
CLASS_PROTOTYPE(hhAnimatedGui);
|
||||
|
||||
void Spawn(void);
|
||||
hhAnimatedGui();
|
||||
virtual ~hhAnimatedGui();
|
||||
virtual void Think();
|
||||
void Save( idSaveGame *savefile ) const;
|
||||
void Restore( idRestoreGame *savefile );
|
||||
|
||||
protected:
|
||||
void FadeInGui();
|
||||
void FadeOutGui();
|
||||
|
||||
void Event_Trigger( idEntity *activator );
|
||||
void Event_PlayIdle();
|
||||
|
||||
protected:
|
||||
bool bOpen;
|
||||
int idleOpenAnim;
|
||||
int idleCloseAnim;
|
||||
int openAnim;
|
||||
int closeAnim;
|
||||
idInterpolate<float> guiScale;
|
||||
idEntity * attachedConsole;
|
||||
};
|
||||
|
||||
#endif /* __GAME_ANIMATEDGUI_H__ */
|
||||
Reference in New Issue
Block a user