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Initial Prey Game integration support.
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#ifndef __GAME_ALARMLIGHT_H__
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#define __GAME_ALARMLIGHT_H__
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class hhAlarmLight : public idLight {
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CLASS_PROTOTYPE( hhAlarmLight );
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public:
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void Spawn();
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void TurnOn();
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void TurnOff();
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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protected:
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void SetParmState(float value6, float value7);
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void Event_Activate(idEntity *activator);
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bool bAlarmOn;
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};
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#endif
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