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Initial Prey Game integration support.
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#ifndef __PREY_ANIM_MD5ANIM_H__
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#define __PREY_ANIM_MD5ANIM_H__
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// Forward declar
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class idMD5Bone;
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class hhMD5Anim : public idMD5Anim {
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public:
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hhMD5Anim(void);
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void SetLimits(float start, float end) const;
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virtual void ConvertTimeToFrame( int time, int cycleCount, frameBlend_t &frame ) const;
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virtual int Length( void ) const;
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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protected:
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mutable float start;
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mutable float end;
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};
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#endif /* __PREY_ANIM_MD5ANIM_H__ */
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