Initial Prey Game integration support.

This commit is contained in:
Justin Marshall
2026-05-05 15:01:01 -07:00
parent a6c6f1ed26
commit 8d5f678b25
552 changed files with 265551 additions and 209 deletions
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#ifndef __PREY_AI_MUTILATEDHUMAN_H__
#define __PREY_AI_MUTILATEDHUMAN_H__
class hhMutilatedHuman : public hhMonsterAI {
public:
CLASS_PROTOTYPE(hhMutilatedHuman);
void Event_AlertFriends();
void Event_DropBinds();
void Event_DropProjectiles();
int ReactionTo( const idEntity *ent );
void Spawn();
void AnimMove();
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
void Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location );
void LinkScriptVariables();
protected:
idScriptBool AI_LIMB_FELL;
int damageFlag;
};
#endif //__PREY_AI_MUTILATEDHUMAN_H__