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Initial Prey Game integration support.
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#ifndef __PREY_AI_MUTILATEDHUMAN_H__
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#define __PREY_AI_MUTILATEDHUMAN_H__
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class hhMutilatedHuman : public hhMonsterAI {
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public:
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CLASS_PROTOTYPE(hhMutilatedHuman);
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void Event_AlertFriends();
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void Event_DropBinds();
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void Event_DropProjectiles();
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int ReactionTo( const idEntity *ent );
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void Spawn();
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void AnimMove();
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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void Damage( idEntity *inflictor, idEntity *attacker, const idVec3 &dir, const char *damageDefName, const float damageScale, const int location );
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void LinkScriptVariables();
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protected:
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idScriptBool AI_LIMB_FELL;
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int damageFlag;
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};
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#endif //__PREY_AI_MUTILATEDHUMAN_H__
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