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Initial Prey Game integration support.
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#ifndef __PREY_AI_INSPECTOR_H__
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#define __PREY_AI_INSPECTOR_H__
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class hhAIInspector : public hhMonsterAI {
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public:
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CLASS_PROTOTYPE(hhAIInspector);
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public:
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void Spawn();
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void CheckReactions( idEntity* entity );
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void Save( idSaveGame *savefile ) const;
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void Restore( idRestoreGame *savefile );
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static void RestartInspector( const char* inspectClass, idEntity* newReaction, idPlayer* starter );
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static void RestartInspector( idEntity* newReaction, idPlayer* starter );
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public:
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// Events.
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void Event_PostSpawn();
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void Event_CheckReactions( idEntity* entity );
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protected:
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idEntityPtr<idEntity> checkReaction;
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};
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#endif
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