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https://github.com/jmarshall23/DoomRTX.git
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Initial Prey Game integration support.
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@@ -37,6 +37,10 @@ If you have questions concerning this license or the applicable additional terms
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==============================================================
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*/
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#ifdef PREY
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class idKeyInput;
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#endif
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typedef enum {
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EDITOR_NONE = 0,
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EDITOR_RADIANT = BIT(1),
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@@ -205,6 +209,10 @@ public:
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// Directly sample a keystate.
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virtual int KeyState( int key ) = 0;
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#ifdef PREY
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virtual void MaterialKeyForBinding(const char* binding, char* materialName, char* keyText, bool* wideKey) = 0;
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#endif
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virtual float Get_com_engineHz_latched(void) = 0;
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virtual int64_t Get_com_engineHz_numerator(void) = 0;
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virtual int64_t Get_com_engineHz_denominator(void) = 0;
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