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Quake 4 related bug fixes.
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@@ -176,6 +176,7 @@ public:
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virtual void MenuFrame( void ) = 0;
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virtual byte* MT_GetMaterialTypeArray(idStr image, int& width, int& height) = 0;
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virtual void MT_FreeMaterialTypeArray(byte* buffer) = 0;
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// RAVEN END
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// Runs a repeater frame
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