mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-17 11:00:38 +02:00
Quake 4 related bug fixes.
This commit is contained in:
@@ -306,7 +306,7 @@ void idCollisionModelManagerLocal::LoadProcBSP( const char *name ) {
|
||||
}
|
||||
|
||||
// jmarshall: quake 4 proc format
|
||||
if (!src->ReadToken(&token) || token.Icmp(va("%s", PROC_FILEVERSION))) {
|
||||
if (!src->ReadToken(&token)) {
|
||||
common->Printf("idRenderWorldLocal::InitFromMap: bad version '%s' instead of '%s'\n", token.c_str(), PROC_FILEVERSION);
|
||||
delete src;
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user