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Doom 3 RTX Initial Checkin.
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// PropTreeItemStatic.h
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//
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// Copyright (C) 1998-2001 Scott Ramsay
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// sramsay@gonavi.com
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// http://www.gonavi.com
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//
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// This material is provided "as is", with absolutely no warranty expressed
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// or implied. Any use is at your own risk.
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//
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// Permission to use or copy this software for any purpose is hereby granted
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// without fee, provided the above notices are retained on all copies.
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// Permission to modify the code and to distribute modified code is granted,
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// provided the above notices are retained, and a notice that the code was
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// modified is included with the above copyright notice.
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//
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// If you use this code, drop me an email. I'd like to know if you find the code
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// useful.
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#ifndef _PROPTREEITEMSTATIC_H
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#define _PROPTREEITEMSTATIC_H
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#include "PropTreeItem.h"
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class PROPTREE_API CPropTreeItemStatic : public CPropTreeItem
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{
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public:
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CPropTreeItemStatic();
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virtual ~CPropTreeItemStatic();
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public:
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// The attribute area needs drawing
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virtual void DrawAttribute(CDC* pDC, const RECT& rc);
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// Retrieve the item's attribute value (in this case the CString)
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virtual LPARAM GetItemValue();
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// Set the item's attribute value
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virtual void SetItemValue(LPARAM lParam);
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protected:
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CString m_sAttribute;
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};
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#endif // _PROPTREEITEMSTATIC_H
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