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Doom 3 RTX Initial Checkin.
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#include "macosx_local.h"
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@class NSDictionary;
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extern NSDictionary *Sys_GetMatchingDisplayMode( glimpParms_t parms );
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extern void Sys_StoreGammaTables();
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extern void Sys_GetGammaTable(glwgamma_t *table);
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extern void Sys_SetScreenFade(glwgamma_t *table, float fraction);
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extern void Sys_FadeScreens();
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extern void Sys_FadeScreen(CGDirectDisplayID display);
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extern void Sys_UnfadeScreens();
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extern void Sys_UnfadeScreen(CGDirectDisplayID display, glwgamma_t *table);
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extern void Sys_ReleaseAllDisplays();
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