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https://github.com/jmarshall23/DoomRTX.git
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Doom 3 RTX Initial Checkin.
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/*
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* Copyright (c) 2023 NVIDIA CORPORATION. All rights reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#include "sl_dlss.h"
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namespace sl
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{
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enum class DLSSDPreset : uint32_t
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{
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//! Default behavior, may or may not change after an OTA
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eDefault,
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// ePresetA removed, use preset D or E
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// ePresetB removed, use preset D or E
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// ePresetC removed, use preset D or E
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ePresetD = 4, // Default model (transformer)
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ePresetE = 5, // Latest transformer model (must use if DoF guide is needed)
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ePresetF = 6, // Reverts to default
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ePresetG = 7, // Reverts to default
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ePresetH = 8, // Reverts to default
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ePresetI = 9, // Reverts to default
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ePresetJ = 10, // Reverts to default
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ePresetK = 11, // Reverts to default
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ePresetL = 12, // Reverts to default
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ePresetM = 13, // Reverts to default. Not recommended to use
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ePresetN = 14, // Reverts to default. Not recommended to use
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ePresetO = 15, // Reverts to default. Not recommended to use
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eCount
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};
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enum class DLSSDNormalRoughnessMode : uint32_t
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{
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eUnpacked, // App needs to provide Normal resource and Roughness resource separately.
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ePacked, // App needs to write Roughness to w channel of Normal resource.
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eCount
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};
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// {0AD87504-774E-4BF3-9633-A44D1F7F9CB8}
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SL_STRUCT_BEGIN(DLSSDOptions, StructType({ 0x0ad87504, 0x774e, 0x4bf3, { 0x96, 0x33, 0xa4, 0x4d, 0x1f, 0x7f, 0x9c, 0xb8 } }), kStructVersion3)
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//! Specifies which mode should be used
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DLSSMode mode = DLSSMode::eOff;
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//! Specifies output (final) target width
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uint32_t outputWidth = INVALID_UINT;
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//! Specifies output (final) target height
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uint32_t outputHeight = INVALID_UINT;
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//! Specifies sharpening level in range [0,1]
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float sharpness = 0.0f;
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//! Specifies pre-exposure value
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float preExposure = 1.0f;
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//! Specifies exposure scale value
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float exposureScale = 1.0f;
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//! Specifies if tagged color buffers are full HDR or not (DLSS in HDR pipeline or not)
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Boolean colorBuffersHDR = Boolean::eTrue;
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//! Specifies if indicator on screen should invert axis
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Boolean indicatorInvertAxisX = Boolean::eFalse;
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//! Specifies if indicator on screen should invert axis
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Boolean indicatorInvertAxisY = Boolean::eFalse;
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//! Specifies which mode should be used for roughness resource
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DLSSDNormalRoughnessMode normalRoughnessMode = DLSSDNormalRoughnessMode::eUnpacked;
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//! Specifies matrix transformation from the world space to the camera view space.
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float4x4 worldToCameraView;
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//! Specifies matrix transformation from the camera view space to the world space.
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//! cameraViewToWorld = worldToCameraView.inverse()
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float4x4 cameraViewToWorld;
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//! Whether or not the alpha channel should be upscaled (if false, only RGB is upscaled)
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//! Enabling alpha upscaling may impact performance
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Boolean alphaUpscalingEnabled = Boolean::eFalse;
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//! Presets
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DLSSDPreset dlaaPreset = DLSSDPreset::eDefault;
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DLSSDPreset qualityPreset = DLSSDPreset::eDefault;
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DLSSDPreset balancedPreset = DLSSDPreset::eDefault;
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DLSSDPreset performancePreset = DLSSDPreset::eDefault;
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DLSSDPreset ultraPerformancePreset = DLSSDPreset::eDefault;
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DLSSDPreset ultraQualityPreset = DLSSDPreset::eDefault;
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//! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details
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SL_STRUCT_END()
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//! Returned by DLSSD plugin
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//!
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//! {FBD0C637-A28F-41F2-BC91-B421FAEE8E1E}
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SL_STRUCT_BEGIN(DLSSDOptimalSettings, StructType({ 0xfbd0c637, 0xa28f, 0x41f2, { 0xbc, 0x91, 0xb4, 0x21, 0xfa, 0xee, 0x8e, 0x1e } }), kStructVersion1)
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//! Specifies render area width
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uint32_t optimalRenderWidth{};
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//! Specifies render area height
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uint32_t optimalRenderHeight{};
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//! Specifies the optimal sharpness value
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float optimalSharpness{};
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//! Specifies minimal render area width
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uint32_t renderWidthMin{};
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//! Specifies minimal render area height
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uint32_t renderHeightMin{};
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//! Specifies maximal render area width
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uint32_t renderWidthMax{};
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//! Specifies maximal render area height
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uint32_t renderHeightMax{};
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//! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details
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SL_STRUCT_END()
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//! Returned by DLSSD plugin
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//!
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//! {71873C14-F8CA-4767-9EAF-3B4393EA98FA}
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SL_STRUCT_BEGIN(DLSSDState, StructType({ 0x71873c14, 0xf8ca, 0x4767, { 0x9e, 0xaf, 0x3b, 0x43, 0x93, 0xea, 0x98, 0xfa } }), kStructVersion1)
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//! Specified the amount of memory expected to be used
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uint64_t estimatedVRAMUsageInBytes {};
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//! IMPORTANT: New members go here or if optional can be chained in a new struct, see sl_struct.h for details
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SL_STRUCT_END()
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}
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//! Provides optimal DLSSD settings
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//!
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//! Call this method to obtain optimal render target size and other DLSSD related settings.
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//!
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//! @param options Specifies DLSSD options to use
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//! @param settings Reference to a structure where settings are returned
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//! @return sl::ResultCode::eOk if successful, error code otherwise (see sl_result.h for details)
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//!
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//! This method is NOT thread safe.
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using PFun_slDLSSDGetOptimalSettings = sl::Result(const sl::DLSSDOptions & options, sl::DLSSDOptimalSettings & settings);
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//! Provides DLSSD state for the given viewport
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//!
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//! Call this method to obtain optimal render target size and other DLSSD related settings.
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//!
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//! @param viewport Specified viewport we are working with
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//! @param state Reference to a structure where state is to be returned
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//! @return sl::ResultCode::eOk if successful, error code otherwise (see sl_result.h for details)
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//!
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//! This method is NOT thread safe.
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using PFun_slDLSSDGetState = sl::Result(const sl::ViewportHandle & viewport, sl::DLSSDState & state);
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//! Sets DLSSD options
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//!
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//! Call this method to turn DLSSD on/off, change mode etc.
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//!
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//! @param viewport Specified viewport we are working with
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//! @param options Specifies DLSSD options to use
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//! @return sl::ResultCode::eOk if successful, error code otherwise (see sl_result.h for details)
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//!
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//! This method is NOT thread safe.
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using PFun_slDLSSDSetOptions = sl::Result(const sl::ViewportHandle& viewport, const sl::DLSSDOptions& options);
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//! HELPERS
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//!
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inline sl::Result slDLSSDGetOptimalSettings(const sl::DLSSDOptions& options, sl::DLSSDOptimalSettings& settings)
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{
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SL_FEATURE_FUN_IMPORT_STATIC(sl::kFeatureDLSS_RR, slDLSSDGetOptimalSettings);
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return s_slDLSSDGetOptimalSettings(options, settings);
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}
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inline sl::Result slDLSSDGetState(const sl::ViewportHandle& viewport, sl::DLSSDState& state)
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{
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SL_FEATURE_FUN_IMPORT_STATIC(sl::kFeatureDLSS_RR, slDLSSDGetState);
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return s_slDLSSDGetState(viewport, state);
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}
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inline sl::Result slDLSSDSetOptions(const sl::ViewportHandle& viewport, const sl::DLSSDOptions& options)
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{
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SL_FEATURE_FUN_IMPORT_STATIC(sl::kFeatureDLSS_RR, slDLSSDSetOptions);
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return s_slDLSSDSetOptions(viewport, options);
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}
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