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Doom 3 RTX Initial Checkin.
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/*
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* Copyright (c) 2022-2023 NVIDIA CORPORATION. All rights reserved
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#include "sl.h"
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#include "sl_helpers.h"
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namespace sl
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{
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enum class DeepDVCMode : uint32_t
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{
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eOff,
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eOn,
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eCount
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};
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// {23288AAD-7E7E-BE2A-916F-27DA30A3046B}
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SL_STRUCT_BEGIN(DeepDVCOptions, StructType({ 0x23288aad, 0x7e7e, 0xbe2a, { 0x91, 0x67, 0x27, 0xda, 0x30, 0xa3, 0x04, 0x6b } }), kStructVersion1)
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//! Specifies which mode should be used
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DeepDVCMode mode = DeepDVCMode::eOff;
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//! Specifies intensity level in range [0,1]. Default 0.5
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float intensity = 0.5f;
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//! Specifies saturation boost in range [0,1]. Default 0.25
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float saturationBoost = 0.25f;
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SL_STRUCT_END()
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//! Returned by the DeepDVC plugin
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//!
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// {934FD3D3-B34C-70A7-A139-F19FE04D91D3}
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SL_STRUCT_BEGIN(DeepDVCState, StructType({ 0x934fd3d3, 0xb34c, 0x70a7, { 0xa1, 0x39, 0xf1, 0x9f, 0xe0, 0x4d, 0x91, 0xd3 } }), kStructVersion1)
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//! Specified the amount of memory expected to be used
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uint64_t estimatedVRAMUsageInBytes {};
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SL_STRUCT_END()
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}
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//! Sets DeepDVC options
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//!
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//! Call this method to turn DeepDVC on/off, change mode etc.
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//!
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//! @param viewport Specified viewport we are working with
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//! @param options Specifies DeepDVC options to use
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//! @return sl::ResultCode::eOk if successful, error code otherwise (see sl_result.h for details)
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//!
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//! This method is NOT thread safe.
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using PFun_slDeepDVCSetOptions = sl::Result(const sl::ViewportHandle& viewport, const sl::DeepDVCOptions& options);
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//! Provides DeepDVC state for the given viewport
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//!
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//! Call this method to obtain VRAM usage and other information.
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//!
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//! @param viewport Specified viewport we are working with
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//! @param state Reference to a structure where state is to be returned
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//! @return sl::ResultCode::eOk if successful, error code otherwise (see sl_result.h for details)
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//!
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//! This method is NOT thread safe.
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using PFun_slDeepDVCGetState = sl::Result(const sl::ViewportHandle& viewport, sl::DeepDVCState& state);
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//! HELPERS
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//!
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inline sl::Result slDeepDVCSetOptions(const sl::ViewportHandle& viewport, const sl::DeepDVCOptions& options)
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{
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SL_FEATURE_FUN_IMPORT_STATIC(sl::kFeatureDeepDVC, slDeepDVCSetOptions);
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return s_slDeepDVCSetOptions(viewport, options);
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}
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inline sl::Result slDeepDVCGetState(const sl::ViewportHandle& viewport, sl::DeepDVCState& state)
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{
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SL_FEATURE_FUN_IMPORT_STATIC(sl::kFeatureDeepDVC, slDeepDVCGetState);
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return s_slDeepDVCGetState(viewport, state);
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}
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//#define SL_CASE_STR(a) case a : return #a;
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inline const char* getDeepDVCModeAsStr(sl::DeepDVCMode v)
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{
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switch (v)
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{
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SL_CASE_STR(sl::DeepDVCMode::eOff);
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SL_CASE_STR(sl::DeepDVCMode::eOn);
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};
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return "Unknown";
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}
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